示例#1
0
    // Update is called once per frame
    void Update()
    {
        inputReceivers.UnionWith(inputReceiverRegisterAwaiters);
        inputReceiverRegisterAwaiters.Clear();
        inputReceivers.ExceptWith(inputReceiverUnregisterAwaiters);
        inputReceiverUnregisterAwaiters.Clear();

        if (RuleManager.Rule?.HasPermission(this) ?? false)
        {
            foreach (var receiver in inputReceivers)
            {
                receiver.OnHorizontalAxis(inputSource.GetHorizontalAxisLeftStick());
                receiver.OnVerticalAxis(inputSource.GetVerticalAxisLeftStick());

                if (inputSource.GetButtonDown(InputSource.Button.Cross))
                {
                    receiver.OnJumpButtonDown();
                }

                if (inputSource.GetButtonDown(InputSource.Button.Square))
                {
                    receiver.OnFireButtonDown();
                }

                if (inputSource.GetButtonDown(InputSource.Button.Circle))
                {
                    receiver.OnUnequipButtonDown();
                }
            }
        }
    }