public void SendKeyboardEvents(IEnumerable <KeyboardEvent> events)
        {
            var keyboard = new InputSimulator().Keyboard;

            foreach (var e in events)
            {
                if (e.KeyDown)
                {
                    keyboard.KeyDown(e.KeyCode);
                }
                else
                {
                    keyboard.KeyUp(e.KeyCode);
                }

                if (e.Timeout > 0)
                {
                    keyboard.Sleep((int)(e.Timeout * 1000));
                }
            }
        }