void UpdateOverlay() { bool firstZoomBegan = InputReference.GetFirstZoomBegan(); bool firstZoomEnded = InputReference.GetFirstZoomEnded(); float zoomInput = GetZoomInput(); if (firstZoomBegan && zoomInput == 1) { telescopeOverlayAnimator.ResetTrigger("zoomOutStarted"); telescopeOverlayAnimator.ResetTrigger("zoomEnded"); telescopeOverlayAnimator.SetTrigger("zoomInStarted"); InputReference.VibrateZoomIn(); if (!menu.paused) { telescopeCreak.zoomInCreak(); } } else if (firstZoomBegan && zoomInput == -1) { telescopeOverlayAnimator.ResetTrigger("zoomInStarted"); telescopeOverlayAnimator.ResetTrigger("zoomEnded"); telescopeOverlayAnimator.SetTrigger("zoomOutStarted"); InputReference.VibrateZoomOut(); if (!menu.paused) { telescopeCreak.zoomOutCreak(); } } else if (firstZoomEnded) { telescopeOverlayAnimator.ResetTrigger("zoomInStarted"); telescopeOverlayAnimator.ResetTrigger("zoomOutStarted"); telescopeOverlayAnimator.SetTrigger("zoomEnded"); if (!menu.paused) { telescopeCreak.returnCreak(); } } telescopeRingRotate.Rotate(zoomInput * Time.deltaTime); Vector2 panAmount = new Vector2(InputReference.GetHorizontalAxis(), InputReference.GetVerticalAxis()); telescopeOverlayAnimator.transform.localPosition = Vector2.Lerp(telescopeOverlayAnimator.transform.localPosition, panAmount * overlayPanDistance, Time.deltaTime * overlayPanSpeed); }
void UpdateView() { //zoom float scaledZoomSpeed = zoomSpeed * zoomSize; float zoomAmount = GetZoomInput() * scaledZoomSpeed * Time.deltaTime; zoomSize += zoomAmount; CheckZoomZones(); if (Camera.main.orthographic) { Camera.main.orthographicSize = zoomSize; Camera.main.transform.localScale = Vector3.one * zoomSize; } else { Camera.main.fieldOfView = zoomSize; } //pan float scaledPanSpeed = panSpeed * zoomSize; #if UNITY_EDITOR if (Input.GetKey(KeyCode.LeftAlt)) { scaledPanSpeed *= 10; } #endif Camera.main.transform.position += new Vector3(InputReference.GetHorizontalAxis(), InputReference.GetVerticalAxis()) * Time.deltaTime * scaledPanSpeed; if (gameState == GameState.INTRO) { Camera.main.transform.position = new Vector3(Mathf.Clamp(Camera.main.transform.position.x, startPos.x - distanceFromStartPos, startPos.x + distanceFromStartPos), Mathf.Clamp(Camera.main.transform.position.y, startPos.y - distanceFromStartPos, startPos.y + distanceFromStartPos), Camera.main.transform.position.z); if (zoomSize > maxZoomSize) { zoomSize = Mathf.Lerp(zoomSize, maxZoomSize, Time.deltaTime); } } }