private void RegisterInputProcessed() { _inputBufferUsedCb = (lockedPacketHandle, _) => { MediaPacket packet = null; // Lock must be disposed here, note that the packet won't be disposed. using (MediaPacket.Lock packetLock = MediaPacket.Lock.FromHandle(lockedPacketHandle)) { Debug.Assert(packetLock != null); packet = packetLock.MediaPacket; } Debug.Assert(packet != null); InputProcessed?.Invoke(this, new InputProcessedEventArgs(packet)); }; Native.SetInputBufferUsedCb(_handle, _inputBufferUsedCb). ThrowIfFailed("Failed to set input buffer used callback."); }
private void RegisterInputProcessed() { _inputBufferUsedCb = (lockedPacketHandle, _) => { MediaPacket packet = null; // Lock must be disposed here, note that the packet won't be disposed. using (MediaPacket.Lock packetLock = MediaPacket.Lock.FromHandle(lockedPacketHandle)) { Debug.Assert(packetLock != null); packet = packetLock.MediaPacket; } Debug.Assert(packet != null); InputProcessed?.Invoke(this, new InputProcessedEventArgs(packet)); }; int ret = Interop.MediaCodec.SetInputBufferUsedCb(_handle, _inputBufferUsedCb); MultimediaDebug.AssertNoError(ret); }