void checkStart() { if (InputPlus.GetData(controllerNum + 1, ControllerVarEnum.Interface_right) > 0) { ui.toggleStart(); } }
public void update() { if (showing) { float inp = -InputPlus.GetData(ui.controllerNum + 1, ControllerVarEnum.dpad_down) + InputPlus.GetData(ui.controllerNum + 1, ControllerVarEnum.dpad_up); float rightInp = InputPlus.GetData(ui.controllerNum + 1, ControllerVarEnum.dpad_right); if (rightInp == 0) { Debug.Log("inp = " + inp); if (inp > 0) { Debug.Log("inp = " + inp); moveUp(); } else if (inp < 0) { Debug.Log("inp = " + inp); moveDown(); } } else { actions[selected](); } } }
public bool GetUp() { bool result = false; switch (Type) { case InputType.GamePad: bool temp = InputPlus.GetData(con, GamePadInput) != 0f || InputPlus.GetData(con, GamePadInputNegative) != 0f; if (!temp && previous_state_up) { result = true; } else { result = false; } previous_state_up = temp; break; case InputType.Buttons: result = Input.GetKeyUp(PositiveButton) || Input.GetKeyUp(NegativeButton); break; case InputType.MouseMovement: result = false; break; } return(result); }
void checkGarage() { if (inGarage && dpadCounter > 15) { float dpadX = InputPlus.GetData(controllerNum + 1, ControllerVarEnum.dpad_right) - InputPlus.GetData(controllerNum + 1, ControllerVarEnum.dpad_left); if (dpadX < 0) { //Debug.Log("left pushed"); whichCar -= 1; if (whichCar < 0) { whichCar = world.cars.Length - 1; } initCar(); dpadCounter = 0; } else if (dpadX > 0) { whichCar += 1; if (whichCar >= world.cars.Length) { whichCar = 0; } initCar(); dpadCounter = 0; } //Debug.Log("dpadx = " + dpadX); } else { // Debug.Log("inGarage false"); } }
void MovePlane() { if (useKeyboard) { float rotate = 0; if (Input.GetKey(KeyCode.LeftArrow)) { rotate = -1; } if (Input.GetKey(KeyCode.RightArrow)) { rotate = 1; } transform.Rotate(Vector3.up * rotate * rotateSpeed); inputY = Input.GetKey(KeyCode.UpArrow) ? 1 : 0; } else { transform.Rotate(Vector3.up * InputPlus.GetData(controllerID, ControllerVarEnum.ThumbLeft_x) * rotateSpeed); inputY = Mathf.Clamp(InputPlus.GetData(controllerID, ControllerVarEnum.ShoulderBottom_right), 0, 1); } Vector3 moveDir = new Vector3(0, 0, inputY);//.normalized; Vector3 targetMoveAmount = moveDir * (movementSpeed + boostModifier + movementModifier); moveAmount = Vector3.SmoothDamp(moveAmount, targetMoveAmount, ref smoothMoveVelocity, .15f); }
void checkCamToggle() { if (controllerNum != -1) { if (InputPlus.GetData(controllerNum + 1, ControllerVarEnum.ShoulderTop_left) > 0) { carCam.BroadcastMessage("toggle"); } } //carCam.BroadcastMessage("setTarget", (car.transform)); }
} //Start void Update() { float moveX, moveY; //How much to move along X and Y coordinates moveX = InputPlus.GetData(1, LeftRight); //Read the controller's value for the assigned control moveY = -(InputPlus.GetData(1, UpDown)); //flip axis with negative Vector3 MoveVector = new Vector3(moveX, 0, moveY); //Put the read values into a vector representing movement direction Vector3 CurrentPos = transform.position; //the current position Vector3 NewPosition = CurrentPos + (MoveVector * Speed * Time.deltaTime); //apply speed and use delaTime to compensate for framerate GetComponent <Rigidbody>().MovePosition(NewPosition); //Move the object there } //Update
void MoveStrafe() { Vector3 moveDir; if (useKeyboard) { //FORWARD MOVEMENT float inputY = Input.GetKey(KeyCode.UpArrow) ? 1 : 0; if (inputY == 0) { inputY = Input.GetKey(KeyCode.DownArrow) ? -1 : 0; } //ROTATION float rotate = 0; if (Input.GetKey(KeyCode.LeftArrow)) { rotate = -1; } if (Input.GetKey(KeyCode.RightArrow)) { rotate = 1; } transform.Rotate(Vector3.up * rotate * rotateSpeed); //STRAFE LEFT OR RIGHT ... var strafe = Input.GetKey(KeyCode.A) ? -1 : 0; if (strafe == 0) { strafe = Input.GetKey(KeyCode.D) ? 1 : 0; } //move direction moveDir = new Vector3(strafe, 0, inputY); } else { //rotate ship transform.Rotate(Vector3.up * InputPlus.GetData(controllerID, ControllerVarEnum.ThumbLeft_x) * rotateSpeed); //move direction - strafe enabled moveDir = new Vector3(InputPlus.GetData(controllerID, ControllerVarEnum.ThumbRight_x), 0, InputPlus.GetData(controllerID, ControllerVarEnum.ThumbLeft_y) * -1); //.normalized; } Vector3 targetMoveAmount = moveDir * (movementSpeed + boostModifier + movementModifier); moveAmount = Vector3.SmoothDamp(moveAmount, targetMoveAmount, ref smoothMoveVelocity, .15f); }
void UpdateStrafeControls() { if (player.useKeyboard) { if (Input.GetKeyDown(KeyCode.W)) { InvokeRepeating("FirePrimary", float.Epsilon, primaryInterval); } else if (Input.GetKeyUp(KeyCode.W)) { isPrimaryFiring = false; CancelInvoke("FirePrimary"); } if (Input.GetKeyDown(KeyCode.E)) { InvokeRepeating("FireSecondary", float.Epsilon, secondaryInterval); } else if (Input.GetKeyUp(KeyCode.E)) { isPrimaryFiring = false; CancelInvoke("FireSecondary"); } } else { float primaryFireButton = InputPlus.GetData(player.controllerID, ControllerVarEnum.ShoulderBottom_right); primaryFireButton = Mathf.Clamp(primaryFireButton, 0, 1); if (primaryFireButton > 0 && !isPrimaryFiring) { isPrimaryFiring = true; InvokeRepeating("FirePrimary", float.Epsilon, primaryInterval); } else if (primaryFireButton == 0 && isPrimaryFiring) { isPrimaryFiring = false; CancelInvoke("FirePrimary"); } if (InputPlus.GetData(player.controllerID, ControllerVarEnum.ThumbRight) == 1f && !isSecondaryFiring) { InvokeRepeating("FireSecondary", float.Epsilon, secondaryInterval); isSecondaryFiring = true; } else if (InputPlus.GetData(player.controllerID, ControllerVarEnum.ThumbRight) == 0f && isSecondaryFiring) { CancelInvoke("FireSecondary"); isSecondaryFiring = false; } } }
void UpdatePlaneControls() { if (player.useKeyboard) { if (Input.GetKeyDown(KeyCode.W)) { InvokeRepeating("FirePrimary", float.Epsilon, primaryInterval); } else if (Input.GetKeyUp(KeyCode.W)) { isPrimaryFiring = false; CancelInvoke("FirePrimary"); } if (Input.GetKeyDown(KeyCode.E)) { InvokeRepeating("FireSecondary", float.Epsilon, secondaryInterval); } else if (Input.GetKeyUp(KeyCode.E)) { isPrimaryFiring = false; CancelInvoke("FireSecondary"); } } else { if (InputPlus.GetData(player.controllerID, ControllerVarEnum.FP_bottom) == 1f && !isPrimaryFiring) { InvokeRepeating("FirePrimary", float.Epsilon, primaryInterval); isPrimaryFiring = true; } else if (InputPlus.GetData(player.controllerID, ControllerVarEnum.FP_bottom) == 0f && isPrimaryFiring) { CancelInvoke("FirePrimary"); isPrimaryFiring = false; } if (InputPlus.GetData(player.controllerID, ControllerVarEnum.FP_left) == 1f && !isSecondaryFiring) { InvokeRepeating("FireSecondary", float.Epsilon, secondaryInterval); isSecondaryFiring = true; } else if (InputPlus.GetData(player.controllerID, ControllerVarEnum.FP_left) == 0f && isSecondaryFiring) { CancelInvoke("FireSecondary"); isSecondaryFiring = false; } } }
public bool Get() { bool result = false; switch (Type) { case InputType.GamePad: result = InputPlus.GetData(con, GamePadInput) != 0f || InputPlus.GetData(con, GamePadInputNegative) != 0f; break; case InputType.Buttons: result = Input.GetKey(PositiveButton) || Input.GetKey(NegativeButton); break; case InputType.MouseMovement: result = false; break; } return(result); }
void MoveTank() { Vector3 moveDir; if (useKeyboard) { //ROTATION float rotate = 0; if (Input.GetKey(KeyCode.LeftArrow)) { rotate = -1; } if (Input.GetKey(KeyCode.RightArrow)) { rotate = 1; } transform.Rotate(Vector3.up * rotate * rotateSpeed); //MOVEMENT inputY = Input.GetKey(KeyCode.UpArrow) ? 1 : 0; if (inputY == 0) { inputY = Input.GetKey(KeyCode.DownArrow) ? -1 : 0; } moveDir = new Vector3(0, 0, inputY); } else { //ROTATION transform.Rotate(Vector3.up * InputPlus.GetData(controllerID, ControllerVarEnum.ThumbLeft_x) * rotateSpeed); //MOVEMENT moveDir = new Vector3(0, 0, InputPlus.GetData(controllerID, ControllerVarEnum.ThumbLeft_y) * -1); //.normalized; } Vector3 targetMoveAmount = moveDir * (movementSpeed + boostModifier + movementModifier); //higher values make acceleration sluggish moveAmount = Vector3.SmoothDamp(moveAmount, targetMoveAmount, ref smoothMoveVelocity, 0.5f); }
void Update() { for (int i = 0; i < activeCars.Length; i++) { int ctrnum = PlayerPrefs.GetInt("p" + (i), -1) + 1; Debug.Log("p" + i + " has controller " + ctrnum); int j = i + 1; //because Input is 1 indexed counter[i]--; float exit = InputPlus.GetData(ctrnum, ControllerVarEnum.FP_bottom); //Input.GetAxis("SelectMenu"+j); //Debug.Log("exit = " + exit); if (exit > 0) { Application.LoadLevel("Car"); } float hAxis = InputPlus.GetData(ctrnum, ControllerVarEnum.ThumbLeft_x); // Input.GetAxis("Horizontal"+j); float vAxis = InputPlus.GetData(ctrnum, ControllerVarEnum.ThumbLeft_y); // Input.GetAxis("Vertical"+j); doSwitches(i, hAxis, vAxis); } for (int i = 0; i < numControllers; i++) { if (i >= activeCars.Length) { var temp = InputPlus.GetData(i + 1, ControllerVarEnum.Interface_right); //Input.GetAxis ("Start" + (i + 1).ToString ()); //Debug.Log ("Start input = " + temp); if (temp > 0) { int wc = PlayerPrefs.GetInt("whichCar" + (i + 1).ToString(), 0); GameObject[] tempForCopy = new GameObject[i + 1]; for (int j = 0; j < activeCars.Length; j++) { tempForCopy [j] = activeCars [j]; } tempForCopy [activeCars.Length] = instantiateCarAndPos(cars [wc], activeCars.Length); activeCars = tempForCopy; PlayerPrefs.SetInt("actualActive", activeCars.Length); } } } }
void GamePadControls() { if (!canPress) { return; } if (selectorState == SelectorState.WaitingToJoin) { //press A to add player if (InputPlus.GetData(controllerID, ControllerVarEnum.FP_bottom) == 1) { JoinGame(); StartCoroutine("ButtonDelay"); } return; } //game joined // if (joinedGame) { //no selection made // if (!selctionConfirmed) { if (selectorState == SelectorState.WaitingForShipSelection) { //press B to remove player if (InputPlus.GetData(controllerID, ControllerVarEnum.FP_right) == 1) { QuitGame(); StartCoroutine("ButtonDelay"); //ship select up and down } else if (InputPlus.GetData(controllerID, ControllerVarEnum.dpad_down) == 1) { NextSelection(1); StartCoroutine("ButtonDelay"); } else if (InputPlus.GetData(controllerID, ControllerVarEnum.dpad_up) == 1) { NextSelection(-1); StartCoroutine("ButtonDelay"); //press A to confirm player selection } else if (InputPlus.GetData(controllerID, ControllerVarEnum.FP_bottom) == 1) { ConfirmSelection(); StartCoroutine("ButtonDelay"); } return; } //selection made // if (selctionConfirmed) { if (selectorState == SelectorState.ShipSelected) { //press B to cancel player selection if (InputPlus.GetData(controllerID, ControllerVarEnum.FP_right) == 1) { UnConfirmSelection(); menuController.CancelCountDown(); StartCoroutine("ButtonDelay"); } return; } if (selectorState == SelectorState.WaitingForPlanetSelection && playerID == PlayerID.P1) { if (InputPlus.GetData(controllerID, ControllerVarEnum.dpad_up) == 1) { menuController.ChangePlanet(1); StartCoroutine("ButtonDelay"); } else if (InputPlus.GetData(controllerID, ControllerVarEnum.dpad_down) == 1) { menuController.ChangePlanet(-1); StartCoroutine("ButtonDelay"); } if (InputPlus.GetData(controllerID, ControllerVarEnum.FP_bottom) == 1) { menuController.ConfirmPlanet(); } } // } }
public float GetAxis() { float result = 0f; switch (Type) { case InputType.GamePad: if (needsVirtual) { if (InputPlus.GetData(con, GamePadInput) == 1f) { if (Snap && virtual_axis < 0f) { virtual_axis = 0; } virtual_axis += Sensivity * Time.deltaTime; } else if (InputPlus.GetData(con, GamePadInputNegative) == 1f) { if (Snap && virtual_axis > 0f) { virtual_axis = 0; } virtual_axis -= Sensivity * Time.deltaTime; } else { virtual_axis = Mathf.MoveTowards(virtual_axis, 0, Gravity * Time.deltaTime); } virtual_axis = Mathf.Clamp(virtual_axis, -1f, 1f); result = virtual_axis; } else { result = InputPlus.GetData(con, GamePadInput) * Sensivity; result = Mathf.Clamp(result, -1f, 1f); } break; case InputType.Buttons: if (Input.GetKey(PositiveButton)) { if (Snap && virtual_axis < 0f) { virtual_axis = 0; } virtual_axis += Sensivity * Time.deltaTime; } else if (Input.GetKey(NegativeButton)) { if (Snap && virtual_axis > 0f) { virtual_axis = 0; } virtual_axis -= Sensivity * Time.deltaTime; } else { virtual_axis = Mathf.MoveTowards(virtual_axis, 0, Gravity * Time.deltaTime); } virtual_axis = Mathf.Clamp(virtual_axis, -1f, 1f); result = virtual_axis; break; case InputType.MouseMovement: float inv = 1f; if (Invert) { inv = -1f; } switch (mouseAxis) { case MouseAxis.X: return(Input.GetAxis("Mouse X") * inv); case MouseAxis.Y: return(Input.GetAxis("Mouse Y") * inv); case MouseAxis.Scroll: return(Input.GetAxis("Mouse ScrollWheel") * inv); } break; } if (Mathf.Abs(result) < Dead) { return(0); } else { if (Invert) { result *= -1f; } return(result); } }
// Update is called once per frame void Update() { if (player.dummy) { return; } isBoosting = false; if (player.useKeyboard) { boostInput = Input.GetKey(KeyCode.LeftShift) ? 1 : 0; } else { boostInput = InputPlus.GetData(player.controllerID, ControllerVarEnum.ShoulderBottom_left); } boostInput = Mathf.Clamp(boostInput, 0, 1); if (boostInput > 0 && fuel > 0 && !blockBoost) { isBoosting = true; } // if (player.shipType == ShipType.Plane) { // // boostInput = InputPlus.GetData (player.controllerID, ControllerVarEnum.ShoulderBottom_right); // boostInput = Mathf.Clamp (boostInput, 0, 1); // // if (boostInput > 0 && fuel > 0 && !blockBoost) isBoosting = true; // // } else if (player.shipType == ShipType.Tank) { // boostInput = InputPlus.GetData (player.controllerID, ControllerVarEnum.ShoulderBottom_left); // boostInput = Mathf.Clamp (boostInput, 0, 1); // // if (boostInput > 0 && fuel > 0 && !blockBoost) isBoosting = true; // // } else if (player.shipType == ShipType.Strafe) { // // // } //if (Input.GetButton("Boost_"+player.playerID) && fuel > 0 && !blockBoost) { if (isBoosting) { //deplete fuel fuel -= depletionRate; fuel = Mathf.Clamp(fuel, 0, maxFuel); //increase player speed player.boostModifier = speedIncrease; // trail.enabled = true; if (!renderOn) { StartCoroutine("TrailOn"); renderOn = true; } } else { //regen fuel fuel += regenRate; fuel = Mathf.Clamp(fuel, 0, maxFuel); //set player speed back to normal player.boostModifier = 0; // trail.enabled = false; if (renderOn) { StartCoroutine("TrailOff"); renderOn = false; } if (fuel > 3f) { blockBoost = false; } else { blockBoost = true; } } }
void UpdateTankControls() { if (player.useKeyboard) { //rotate turret float rot = Input.GetKey(KeyCode.D) ? 1 : 0; if (rot == 0) { rot = Input.GetKey(KeyCode.A) ? -1 : 0; } Debug.Log(rot); if (rot != 0f) { Vector3 a = transform.localRotation.eulerAngles; a.y += rot * 30f; transform.localRotation = Quaternion.Slerp(transform.localRotation, Quaternion.Euler(a), .1f); } if (Input.GetKeyDown(KeyCode.W)) { InvokeRepeating("FirePrimary", float.Epsilon, primaryInterval); } else if (Input.GetKeyUp(KeyCode.W)) { isPrimaryFiring = false; CancelInvoke("FirePrimary"); } if (Input.GetKeyDown(KeyCode.S)) { InvokeRepeating("FireSecondary", float.Epsilon, secondaryInterval); } else if (Input.GetKeyUp(KeyCode.S)) { isPrimaryFiring = false; CancelInvoke("FireSecondary"); } } else { //rotate turret float x = InputPlus.GetData(player.controllerID, ControllerVarEnum.ThumbRight_x); float y = InputPlus.GetData(player.controllerID, ControllerVarEnum.ThumbRight_y); if (x != 0.0f || y != 0.0f) { float angle = Mathf.Atan2(y, x) * Mathf.Rad2Deg; angle += 90f; transform.localRotation = Quaternion.Slerp(transform.localRotation, Quaternion.AngleAxis(angle, Vector3.up), .1f); } //fire weapons float inputY = InputPlus.GetData(player.controllerID, ControllerVarEnum.ShoulderBottom_right); inputY = Mathf.Clamp(inputY, 0, 1); if (inputY > 0 && !isPrimaryFiring) { isPrimaryFiring = true; InvokeRepeating("FirePrimary", float.Epsilon, primaryInterval); } else if (inputY == 0 && isPrimaryFiring) { isPrimaryFiring = false; CancelInvoke("FirePrimary"); } if (InputPlus.GetData(player.controllerID, ControllerVarEnum.ThumbRight) == 1f && !isSecondaryFiring) { InvokeRepeating("FireSecondary", float.Epsilon, secondaryInterval); isSecondaryFiring = true; } else if (InputPlus.GetData(player.controllerID, ControllerVarEnum.ThumbRight) == 0f && isSecondaryFiring) { CancelInvoke("FireSecondary"); isSecondaryFiring = false; } } }
public void FixedUpdate() { if (!frozen) { if (canDrive) { //Apply the accelerator pedal float acc = (InputPlus.GetData(ctrNum + 1, ControllerVarEnum.ShoulderBottom_right) - InputPlus.GetData(ctrNum + 1, ControllerVarEnum.ShoulderBottom_left)); //Input.GetAxis (getAxisString ("Accelerate"))); //Debug.Log("acc = " + acc); float hAxis = (InputPlus.GetData(ctrNum + 1, ControllerVarEnum.ThumbLeft_x)); //Input.GetAxis (getAxisString ("Horizontal")); float vAxis = (InputPlus.GetData(ctrNum + 1, ControllerVarEnum.ThumbLeft_y)); //Input.GetAxis (getAxisString ("Vertical")); if (invertY) { vAxis = -vAxis; } if (canDrive) { //ApplyControls (acc, hAxis, vAxis, Input.GetAxis (getAxisString ("Boost")), Input.GetAxis (getAxisString ("EBrake")), Input.GetAxis (getAxisString ("Jump")), Input.GetAxis (getAxisString ("AxisToggle"))); ApplyControls(acc, hAxis, vAxis, InputPlus.GetData(ctrNum + 1, ControllerVarEnum.FP_bottom), InputPlus.GetData(ctrNum + 1, ControllerVarEnum.FP_left), InputPlus.GetData(ctrNum + 1, ControllerVarEnum.ShoulderTop_right), InputPlus.GetData(ctrNum + 1, ControllerVarEnum.FP_left), InputPlus.GetData(ctrNum + 1, ControllerVarEnum.FP_top), InputPlus.GetData(ctrNum + 1, ControllerVarEnum.FP_right), new Vector2(InputPlus.GetData(ctrNum + 1, ControllerVarEnum.ThumbRight_x), InputPlus.GetData(ctrNum + 1, ControllerVarEnum.ThumbRight_x))); } //Debug.Log(Input.GetAxis(getAxisString("Vertical"))); //setUIText(); if (boostAmount > 500) { boostLevel.startColor = Color.Lerp(Color.blue, Color.yellow, ((float)boostAmount - (maxBoost / 2)) / ((float)maxBoost / 2)); } else { boostLevel.startColor = Color.Lerp(Color.red, Color.blue, ((float)boostAmount) / ((float)maxBoost / 2)); } boostLevel.startLifetime = Remap(boostAmount, 0, maxBoost, 0f, .45f); } else { Debug.Log("canDrive is false"); BackLeftWheel.BrakeTorque = 200000.0f; BackRightWheel.BrakeTorque = 200000.0f; } } else { Debug.Log("p " + playerNumber + ", ctr " + ctrNum + " frozen!"); if (ctrNum > -1) { unfreeze(); } this.transform.position = freezePos; this.transform.rotation = freezeRot; } fireCount++; RaycastHit[] result = Physics.RaycastAll(new Ray(transform.position, -Vector3.up)); foreach (RaycastHit r in result) { string objName = r.transform.gameObject.name; string pat = @".*_\d\d?_\d\d?_.*"; Regex reg = new Regex(pat); Match m = reg.Match(objName); if (m.Success) { currentlyOn = r.transform.gameObject; } } //currentlyOn = FrontRightWheel.currentlyOn; }
public void FixedUpdate() { if (!frozen) { if (canDrive) { //Apply the accelerator pedal //float acc = (InputPlus.GetData(ctrNum + 1, ControllerVarEnum.ShoulderBottom_right) - InputPlus.GetData(ctrNum + 1 , ControllerVarEnum.ShoulderBottom_left));//Input.GetAxis (getAxisString ("Accelerate"))); float forward = InputPlus.GetData(ctrNum + 1, ControllerVarEnum.ShoulderBottom_right); minRT = Math.Min(forward, minRT); maxRT = Math.Max(forward, maxRT); forward = Remap(forward, minRT, maxRT, 0, 1); float backward = InputPlus.GetData(ctrNum + 1, ControllerVarEnum.ShoulderBottom_left); print("minRT = " + minRT); print("maxRT = " + maxRT); print("forward = " + forward); print("backward = " + backward); float acc = forward - backward; float hAxis = (InputPlus.GetData(ctrNum + 1, ControllerVarEnum.ThumbLeft_x)); float vAxis = (InputPlus.GetData(ctrNum + 1, ControllerVarEnum.ThumbLeft_y)); if (invertY) { vAxis = -vAxis; } if (canDrive) { ApplyControls(acc, hAxis, vAxis, InputPlus.GetData(ctrNum + 1, ControllerVarEnum.FP_bottom), InputPlus.GetData(ctrNum + 1, ControllerVarEnum.FP_left), InputPlus.GetData(ctrNum + 1, ControllerVarEnum.ShoulderTop_right), InputPlus.GetData(ctrNum + 1, ControllerVarEnum.FP_left), InputPlus.GetData(ctrNum + 1, ControllerVarEnum.FP_top), InputPlus.GetData(ctrNum + 1, ControllerVarEnum.FP_right), new Vector2(InputPlus.GetData(ctrNum + 1, ControllerVarEnum.ThumbRight_x), InputPlus.GetData(ctrNum + 1, ControllerVarEnum.ThumbRight_y)), InputPlus.GetData(ctrNum + 1, ControllerVarEnum.ShoulderTop_left)); } //print(Input.GetAxis(getAxisString("Vertical"))); //setUIText(); if (boostAmount > 500) { boostLevel.startColor = Color.Lerp(Color.blue, Color.yellow, ((float)boostAmount - (maxBoost / 2)) / ((float)maxBoost / 2)); } else { boostLevel.startColor = Color.Lerp(Color.red, Color.blue, ((float)boostAmount) / ((float)maxBoost / 2)); } boostLevel.startLifetime = Remap(boostAmount, 0, maxBoost, 0f, .45f); } else { print("canDrive is false"); } } else { print("p " + playerNumber + ", ctr " + ctrNum + " frozen!"); if (ctrNum > -1) { unfreeze(); } this.transform.position = freezePos; this.transform.rotation = freezeRot; } fireCount++; setBoostGrad(); }
void FixedUpdate() { //chunkHandler.act(); foreach (PlayerController p in players) { p.updateThis(); } if (Input.GetKeyDown(KeyCode.Escape)) { Application.LoadLevel("Menu"); } else if (Input.GetKeyDown(KeyCode.RightArrow)) { //chunkHandler.handleStep(new int[2] { 0, 2 }, new int[2] { 0, 3 }); } for (int i = 0; i < numControllers; i++) { if (controllerNumToPlayerNum[i] == -1) //controller not registered to car yet { if (InputPlus.GetData(i + 1, ControllerVarEnum.Interface_right) > 0) //if controller i is pressing start { if (playerNumCounter < actualActive) //If the players all have controller assigned to them we need to create a new player { Debug.Log("Controller " + (i + 1) + " pushed start"); if (playerNumCounter < 2)//temporary becasue we don't handle more than 2 right now. { controllerNumToPlayerNum[i] = playerNumCounter; playerNumToControllerNum[playerNumCounter] = i; PlayerPrefs.SetInt("p" + playerNumCounter, i); playerNumCounter++; //TODO assigncontroller to car and handle that in the car's calls. //activeCars[playerNumCounter - 1].BroadcastMessage("assignControllerNumber", i); players[playerNumCounter - 1].setControllerNum(i); } } else { Debug.Log("ctr " + i + " is trying to add player"); addPlayer(i + 1); } } else if (controllerNumToPlayerNum[i] != -1 && controllerNumToPlayerNum[i] < actualActive) { float resetPushed = InputPlus.GetData(playerNumToControllerNum[i] + 1, ControllerVarEnum.FP_top);//Input.GetAxis ("Reset"+(i+1).ToString ()); if (resetPushed > 0) { resetCounter++; if (resetCounter == 60) { activeCars[i].BroadcastMessage("reset"); } } else { resetCounter = 0; } } else { var temp = InputPlus.GetData(i + 1, ControllerVarEnum.Interface_right);//("Start"+(i+1).ToString ()); if (temp > 0) { } } } } }