public void CheckSpritesSalto_P2()
 {
     if (InputPlayerController.Vertical_Button_P2() > 0 && InputPlayerController.Horizontal_Button_P2() == 0 && player2.enumsPlayers.movimiento == EnumsPlayers.Movimiento.Nulo || player2.enumsPlayers.movimiento == EnumsPlayers.Movimiento.Saltar || player2.enumsPlayers.movimiento == EnumsPlayers.Movimiento.SaltoAtaque || player2.enumsPlayers.movimiento == EnumsPlayers.Movimiento.SaltoDefensa)
     {
         if (InputPlayerController.CheckPressAttackButton_P2())
         {
             player2.spritePlayerActual.ActualSprite = SpritePlayer.SpriteActual.SaltoAtaque;
         }
         else if (InputPlayerController.CheckPressDeffenseButton_P2())
         {
             player2.spritePlayerActual.ActualSprite = SpritePlayer.SpriteActual.SaltoDefensa;
         }
         else if (InputPlayerController.SpecialAttackButton_P2())
         {
             //SPRITE O ANIMACION ATAQUE ESPECIAL JUGADOR.
         }
         else
         {
             player2.spritePlayerActual.ActualSprite = SpritePlayer.SpriteActual.Salto;
         }
         if (player2.enumsPlayers.movimiento == EnumsPlayers.Movimiento.Nulo)
         {
             player2.spritePlayerActual.ActualSprite = SpritePlayer.SpriteActual.Parado;
         }
     }
 }
 public void CheckSpritesAgachado_P2()
 {
     if (InputPlayerController.Vertical_Button_P2() < 0 && player2.enumsPlayers.movimiento != EnumsPlayers.Movimiento.Saltar)
     {
         if (InputPlayerController.CheckPressAttackButton_P2())
         {
             player2.spritePlayerActual.ActualSprite = SpritePlayer.SpriteActual.AgachadoAtaque;
         }
         else if (InputPlayerController.CheckPressDeffenseButton_P2())
         {
             player2.spritePlayerActual.ActualSprite = SpritePlayer.SpriteActual.AgachadoDefensa;
         }
         else
         {
             player2.spritePlayerActual.ActualSprite = SpritePlayer.SpriteActual.Agachado;
         }
     }
 }
 public void CheckSpritesParado_P2()
 {
     if (player2.enumsPlayers.movimiento != EnumsPlayers.Movimiento.Saltar &&
         player2.enumsPlayers.movimiento != EnumsPlayers.Movimiento.Agacharse && InputPlayerController.Horizontal_Button_P2() == 0)
     {
         if (InputPlayerController.CheckPressAttackButton_P2())
         {
             player2.spritePlayerActual.ActualSprite = SpritePlayer.SpriteActual.ParadoAtaque;
         }
         else if (InputPlayerController.CheckPressDeffenseButton_P2())
         {
             player2.spritePlayerActual.ActualSprite = SpritePlayer.SpriteActual.ParadoDefensa;
             player2_PvP.playerState = Player_PvP.State.Defendido;
         }
         else
         {
             player2.spritePlayerActual.ActualSprite            = SpritePlayer.SpriteActual.Parado;
             player2.spritePlayerActual.delaySpriteRecibirDanio = player2.spritePlayerActual.GetAuxDelaySpriteRecibirDanio();
         }
     }
 }
 public void CheckDeffenceButton_P2()
 {
     if (!InputPlayerController.CheckPressAttackButton_P2())
     {
         if (InputPlayerController.CheckPressDeffenseButton_P2())
         {
             player2.SetControllerJoystick(true);
             player2.Deffence();
             player2.boxColliderAgachado.state = BoxColliderController.StateBoxCollider.Defendido;
             player2.boxColliderParado.state   = BoxColliderController.StateBoxCollider.Defendido;
             player2.boxColliderSaltando.state = BoxColliderController.StateBoxCollider.Defendido;
             player2.boxColliderSprite.state   = BoxColliderController.StateBoxCollider.Defendido;
         }
         else
         {
             player2.boxColliderAgachado.state = BoxColliderController.StateBoxCollider.Normal;
             player2.boxColliderParado.state   = BoxColliderController.StateBoxCollider.Normal;
             player2.boxColliderSaltando.state = BoxColliderController.StateBoxCollider.Normal;
             player2.boxColliderSprite.state   = BoxColliderController.StateBoxCollider.Normal;
         }
     }
 }