示例#1
0
 void GetInputAxisRef()
 {
     inputAxis = GetComponentInParent <InputPlayerAxis>();
     if (inputAxis == null)
     {
         Debug.Log("wtf wolfy");
     }
 }
    private void AddPlayerToTeam(Transform _player, SelectionInputs _playerSelectionInputs)
    {
        InputPlayerAxis playerAxis = _player.GetComponent <InputPlayerAxis>();

        if (_playerSelectionInputs.team == SelectionInputs.Team.Shepherd)
        {
            wolfDogDifference++;
        }
        else if (_playerSelectionInputs.team == SelectionInputs.Team.Wolf)
        {
            wolfDogDifference--;
        }
        PlayerPrefs.SetInt(playerAxis.player + " team", (int)_playerSelectionInputs.team);
    }
示例#3
0
 void OnGameStart()
 {
     inputs = GetComponent <InputPlayerAxis>();
     EnableMovement();
 }
 private void Start()
 {
     playerRect = GetComponent <RectTransform>();
     axis       = GetComponent <InputPlayerAxis>();
     menuAudio  = menuAudioObject.GetComponent <MenuAudio>();
 }