void GetInputAxisRef() { inputAxis = GetComponentInParent <InputPlayerAxis>(); if (inputAxis == null) { Debug.Log("wtf wolfy"); } }
private void AddPlayerToTeam(Transform _player, SelectionInputs _playerSelectionInputs) { InputPlayerAxis playerAxis = _player.GetComponent <InputPlayerAxis>(); if (_playerSelectionInputs.team == SelectionInputs.Team.Shepherd) { wolfDogDifference++; } else if (_playerSelectionInputs.team == SelectionInputs.Team.Wolf) { wolfDogDifference--; } PlayerPrefs.SetInt(playerAxis.player + " team", (int)_playerSelectionInputs.team); }
void OnGameStart() { inputs = GetComponent <InputPlayerAxis>(); EnableMovement(); }
private void Start() { playerRect = GetComponent <RectTransform>(); axis = GetComponent <InputPlayerAxis>(); menuAudio = menuAudioObject.GetComponent <MenuAudio>(); }