public void ResistancyOutput(int tick, GameObject SourceInstance) { int SourceInstanceID = SourceInstance.GetInstanceID(); float Resistance = ElectricityFunctions.WorkOutResistance(Data.ResistanceComingFrom [SourceInstanceID]); InputOutputFunctions.ResistancyOutput(tick, Resistance, SourceInstance, this); }
public override void ResistancyOutput(GameObject SourceInstance) { int SourceInstanceID = SourceInstance.GetInstanceID(); float Resistance = ElectricityFunctions.WorkOutResistance(Data.SupplyDependent[SourceInstanceID].ResistanceComingFrom); Resistance = InData.ControllingDevice.ModifyResistancyOutput(Resistance, SourceInstance); InputOutputFunctions.ResistancyOutput(Resistance, SourceInstance, this); }
public override void ResistancyOutput(GameObject SourceInstance) { int SourceInstanceID = SourceInstance.GetInstanceID(); float Resistance = ElectricityFunctions.WorkOutResistance(Data.ResistanceComingFrom[SourceInstanceID]); Resistance = RelatedDevice.ModifyResistancyOutput(Resistance, SourceInstance); InputOutputFunctions.ResistancyOutput(Resistance, SourceInstance, this); }
public override void ResistancyOutput(ResistanceWrap Resistance, ElectricalOIinheritance SourceInstance) { Resistance = InData.ControllingDevice.ModifyResistancyOutput(Resistance, SourceInstance); if (Logall) { Logger.Log("this > " + this + "ResistancyOutput, Resistance > " + Resistance + " SourceInstance > " + SourceInstance, Category.Electrical); } InputOutputFunctions.ResistancyOutput(Resistance, SourceInstance, InData); }
/// <summary> /// Passes it on to the next cable /// </summary> public virtual void ResistancyOutput(ResistanceWrap Resistance, ElectricalOIinheritance SourceInstance) { if (Logall) { Logger.Log("this > " + this + "ResistancyOutput, Resistance > " + Resistance + " SourceInstance > " + SourceInstance, Category.Electrical); } InputOutputFunctions.ResistancyOutput(Resistance, SourceInstance, InData); }
/// <summary> /// Passes it on to the next cable /// </summary> public virtual void ResistancyOutput(GameObject SourceInstance) { float Resistance = ElectricityFunctions.WorkOutResistance(Data.SupplyDependent[SourceInstance.GetInstanceID()].ResistanceComingFrom); if (Logall) { Logger.Log("this > " + this + "ResistancyOutput, Resistance > " + Resistance + " SourceInstance > " + SourceInstance, Category.Electrical); } InputOutputFunctions.ResistancyOutput(Resistance, SourceInstance, this); }
public override void ResistancyOutput(GameObject SourceInstance) { //Logger.Log (SourceInstance.GetInstanceID().ToString() + " < Receive | is > " + this.gameObject.GetInstanceID().ToString() ); if (!(SourceInstance == this.gameObject)) { int SourceInstanceID = SourceInstance.GetInstanceID(); float Resistance = ElectricityFunctions.WorkOutResistance(Data.ResistanceComingFrom[SourceInstanceID]); InputOutputFunctions.ResistancyOutput(Resistance, SourceInstance, this); } }
/// <summary> /// Passes it on to the next cable /// </summary> public virtual void ResistancyOutput(ResistanceWrap Resistance, ElectricalOIinheritance SourceInstance) { if (Present != null) { Present.ResistancyOutput(Resistance, SourceInstance); } else { InputOutputFunctions.ResistancyOutput(Resistance, SourceInstance, this); } }
public virtual void ResistancyOutput(GameObject SourceInstance) { float Resistance = ElectricityFunctions.WorkOutResistance(Data.ResistanceComingFrom[SourceInstance.GetInstanceID()]); InputOutputFunctions.ResistancyOutput(Resistance, SourceInstance, this); }