示例#1
0
        //////////////////////////////////////////////////////////////////////////////

        #region Field state

        private void ReadFieldState(Peer peer, NetIncomingMessage message)
        {
            game = new Game(MultiplayerMode.Client);

            SetupField(settings.scheme);
            ReadFieldState(message);

            m_localPlayer = null;

            List <Player> players = game.GetPlayers().list;

            for (int i = 0; i < players.Count; ++i)
            {
                if (players[i].input == null)
                {
                    m_localPlayer = players[i];
                    m_localPlayer.SetPlayerInput(InputMapping.CreatePlayerInput(InputType.Keyboard1));
                    m_localPlayer.input.IsActive = true; // TODO: handle console
                    break;
                }
            }

            Debug.Assert(m_localPlayer != null);
            m_localPlayer.connection      = peer.RemoteConnection;
            m_localPlayer.IsReady         = true;
            m_localPlayer.needsFieldState = false;
        }
        //////////////////////////////////////////////////////////////////////////////

        #region Child controllers

        protected override void OnControllerStop(Controller controller)
        {
            if (controller is MenuController)
            {
                MenuController.ExitCode exitCode = (MenuController.ExitCode)controller.exitCode;
                if (exitCode == MenuController.ExitCode.Quit)
                {
                    Application.sharedApplication.Stop();
                    return;
                }

                switch (exitCode)
                {
                case MenuController.ExitCode.SingleStart:
                {
                    StartController(new GameLobbyController());
                    break;
                }

                case MenuController.ExitCode.MultiplayerStart:
                {
                    StartController(new MultiplayerController());
                    break;
                }

                case MenuController.ExitCode.DebugClientStart:
                {
                    StartController(new DebugMultiplayerController(DebugMultiplayerController.Mode.Client));
                    break;
                }

                case MenuController.ExitCode.DebugServerStart:
                {
                    StartController(new DebugMultiplayerController(DebugMultiplayerController.Mode.Server));
                    break;
                }
                }
            }
            else if (controller is MultiplayerController)
            {
                MultiplayerController.ExitCode exitCode = (MultiplayerController.ExitCode)controller.exitCode;
                if (exitCode == MultiplayerController.ExitCode.Cancel)
                {
                    StartMainMenuController();
                    return;
                }

                switch (exitCode)
                {
                case MultiplayerController.ExitCode.Create:
                    break;

                case MultiplayerController.ExitCode.Join:
                    break;
                }
            }
            else if (controller is GameController)
            {
                StartMainMenuController();
            }
            else if (controller is GameLobbyController)
            {
                GameLobbyController.ExitCode exitCode = (GameLobbyController.ExitCode)controller.exitCode;
                switch (exitCode)
                {
                case GameLobbyController.ExitCode.StartGame:
                {
                    GameLobbyController glc = controller as GameLobbyController;
                    Scheme selectedScheme   = glc.GetSelectedScheme();

                    GameSettings settings = new GameSettings(selectedScheme);
                    settings.inputEntries = glc.CreateInputEntries();
                    StartController(GameController.Local(settings));
                    break;
                }

                case GameLobbyController.ExitCode.Cancel:
                {
                    StartMainMenuController();
                    break;
                }
                }
            }
            else if (controller is DebugMultiplayerController)
            {
                DebugMultiplayerController.ExitCode exitCode = (DebugMultiplayerController.ExitCode)controller.exitCode;
                switch (exitCode)
                {
                case DebugMultiplayerController.ExitCode.Cancel:
                {
                    StartMainMenuController();
                    break;
                }

                case DebugMultiplayerController.ExitCode.ClientStarted:
                {
                    ServerInfo info = controller.exitData as ServerInfo;
                    Debug.Assert(info != null);

                    GameSettings settings = new GameSettings(info.scheme);
                    StartController(GameController.Client(settings));
                    break;
                }

                case DebugMultiplayerController.ExitCode.ServerStarted:
                {
                    ServerInfo info = controller.exitData as ServerInfo;
                    Debug.Assert(info != null);

                    GameSettings settings = new GameSettings(info.scheme);
                    settings.inputEntries = new GameSettings.InputEntry[]
                    {
                        new GameSettings.InputEntry(0, InputMapping.CreatePlayerInput(InputType.Keyboard1))
                    };
                    StartController(GameController.Server(settings));
                    break;
                }
                }
            }
        }