// Update is called once per frame void Update() { if (InputManager_JHW.LTouchHandleOn() && InputManager_JHW.LTriggerOn()) { LHandAni.Play("Fist"); } else if (InputManager_JHW.LTouchHandleOn()) { LHandAni.Play("restDown"); } else if (InputManager_JHW.LTriggerOn()) { LHandAni.Play("IndexFingerDown"); } else { LHandAni.Play("Idle"); } if (InputManager_JHW.RTouchHandleOn() && InputManager_JHW.RTriggerOn()) { RHandAni.Play("Fist"); } else if (InputManager_JHW.RTouchHandleOn()) { RHandAni.Play("restDown"); } else if (InputManager_JHW.RTriggerOn()) { RHandAni.Play("IndexFingerDown"); } else { RHandAni.Play("Idle"); } }