void OnGUI() { Rect menu_area = this.GetMenuArea(); GUILayout.BeginArea(menu_area, GUI.skin.box); { GUILayout.BeginHorizontal(); { GUILayout.BeginVertical(); GUILayout.FlexibleSpace(); if (GameStateManager.isInConfigs) { InputManagerGUI.DrawInGameOptions(); } else { DrawMenu(); } GUILayout.EndVertical(); } GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); } GUILayout.EndArea(); GameStateManager.MouseEventLocked = menu_area.Contains(InputManager.inputManager().getMousePosition()); }
public void Start() { Instance = this; }
public InputManagerGUI() { Instance = this; }