private void SPCKEYBOARD(InputManager.InputControlsBall _input, int _player) { switch (_input) { case InputManager.InputControlsBall.HorizontalAxis: m_HorizontalAxisName = "Horizontal " + _player; break; case InputManager.InputControlsBall.VerticalAxis: m_VerticalAxisName = "Vertical " + _player; break; case InputManager.InputControlsBall.Jump: m_JumpAxisName = "Jump " + _player; break; case InputManager.InputControlsBall.CamHorizontalAxis: m_CamHorizontalAxisName = "CamHorizontal " + _player; break; case InputManager.InputControlsBall.CamVerticalAxis: m_CamVerticalAxisName = "CamVertical " + _player; break; } }
public void SetNames(InputManager.InputControlsBall _input, int _player, bool _singlePlayerController, InfoPasser.Controls _controls) { // set the solo player // if ther is one pass the bool switch (_controls) { case InfoPasser.Controls.OneKeyboard: SPCKEYBOARD(_input, _player); break; case InfoPasser.Controls.OneXbox: SPCXBOX(_input); break; case InfoPasser.Controls.KeyboardAndXbox: bool t = _player == 1 ? true : false; DOUBLE_XBOX_AND_KEYBOARD(_input, t); break; case InfoPasser.Controls.DoubleXbox: bool temp = _player == 1 ? true : false; DOUBLEXBOX(_input, temp); break; default: break; } }
private void SPCXBOX(InputManager.InputControlsBall _input) { switch (_input) { case InputManager.InputControlsBall.HorizontalAxis: m_HorizontalAxisName = "SHorizontal"; break; case InputManager.InputControlsBall.VerticalAxis: m_VerticalAxisName = "SVertical"; break; case InputManager.InputControlsBall.Jump: m_JumpAxisName = "SJump"; break; case InputManager.InputControlsBall.CamHorizontalAxis: m_CamHorizontalAxisName = "SCamHorizontal"; break; case InputManager.InputControlsBall.CamVerticalAxis: m_CamVerticalAxisName = "SCamVertical"; break; } }
private void DOUBLEXBOX(InputManager.InputControlsBall _input, bool _player) { switch (_input) { case InputManager.InputControlsBall.HorizontalAxis: if (_player) { m_HorizontalAxisName = "SHorizontal 1"; } else { m_HorizontalAxisName = "SHorizontal"; } break; case InputManager.InputControlsBall.VerticalAxis: if (_player) { m_VerticalAxisName = "SVertical 1"; } else { m_VerticalAxisName = "SVertical"; } break; case InputManager.InputControlsBall.Jump: if (_player) { m_JumpAxisName = "SJump 1"; } else { m_JumpAxisName = "SJump"; } break; case InputManager.InputControlsBall.CamHorizontalAxis: if (_player) { m_CamHorizontalAxisName = "SCamHorizontal 1"; } else { m_CamHorizontalAxisName = "SCamHorizontal"; } break; case InputManager.InputControlsBall.CamVerticalAxis: if (_player) { m_CamVerticalAxisName = "SCamVertical 1"; } else { m_CamVerticalAxisName = "SCamVertical"; } break; } }
public float InputLookUp(InputManager.InputControlsBall _Input) { return(m_InputLegend[_Input]); }