示例#1
0
 void Awake()
 {
     IM             = this;
     cRect          = canvas.GetComponent <RectTransform>();
     canvasSize     = cRect.sizeDelta;
     canvasScale    = cRect.localScale;
     mainInput      = new MainPhaseInput(this);
     draftInput     = new DraftPhaseInput(this);
     handDestInput  = new HandDestPhaseInput(this);
     mulliganInput  = new MulliganPhaseInput(this);
     activeInput    = mainInput;
     oldActiveInput = mainInput;
 }
示例#2
0
 public MainPhaseInput(InputManaegr parent)
 {
     this.parent = parent;
 }
示例#3
0
 public HandDestPhaseInput(InputManaegr parent)
 {
     //this.parent = parent;
 }
    //InputManaegr parent;

    //生成元のInputManagerを取得
    public DraftPhaseInput(InputManaegr parent)
    {
        //this.parent = parent;
    }
 public MulliganPhaseInput(InputManaegr parent)
 {
 }