//////////////////////////////////////////////////////////////////////////// #endregion #region //// Methods /////////// //////////////////////////////////////////////////////////////////////////// public virtual void Initialize() { keys.Clear(); mouseButtons.Clear(); gamePadButtons.Clear(); #if (!XBOX && !XBOX_FAKE) foreach (string str in Enum.GetNames(typeof(Keys))) { InputKey key = new InputKey(); key.Key = (Keys)Enum.Parse(typeof(Keys), str); keys.Add(key); } foreach (string str in Enum.GetNames(typeof(MouseButton))) { InputMouseButton btn = new InputMouseButton(); btn.Button = (MouseButton)Enum.Parse(typeof(MouseButton), str); mouseButtons.Add(btn); } foreach (string str in Enum.GetNames(typeof(GamePadButton))) { InputGamePadButton btn = new InputGamePadButton(); btn.Button = (GamePadButton)Enum.Parse(typeof(GamePadButton), str); gamePadButtons.Add(btn); } #else gamePadButtons.Add(new InputGamePadButton(GamePadButton.None)); gamePadButtons.Add(new InputGamePadButton(GamePadButton.Start)); gamePadButtons.Add(new InputGamePadButton(GamePadButton.Back)); gamePadButtons.Add(new InputGamePadButton(GamePadButton.Up)); gamePadButtons.Add(new InputGamePadButton(GamePadButton.Down)); gamePadButtons.Add(new InputGamePadButton(GamePadButton.Left)); gamePadButtons.Add(new InputGamePadButton(GamePadButton.Right)); gamePadButtons.Add(new InputGamePadButton(GamePadButton.A)); gamePadButtons.Add(new InputGamePadButton(GamePadButton.B)); gamePadButtons.Add(new InputGamePadButton(GamePadButton.X)); gamePadButtons.Add(new InputGamePadButton(GamePadButton.Y)); gamePadButtons.Add(new InputGamePadButton(GamePadButton.BigButton)); gamePadButtons.Add(new InputGamePadButton(GamePadButton.LeftShoulder)); gamePadButtons.Add(new InputGamePadButton(GamePadButton.RightShoulder)); gamePadButtons.Add(new InputGamePadButton(GamePadButton.LeftTrigger)); gamePadButtons.Add(new InputGamePadButton(GamePadButton.RightTrigger)); gamePadButtons.Add(new InputGamePadButton(GamePadButton.LeftStick)); gamePadButtons.Add(new InputGamePadButton(GamePadButton.RightStick)); gamePadButtons.Add(new InputGamePadButton(GamePadButton.LeftStickLeft)); gamePadButtons.Add(new InputGamePadButton(GamePadButton.LeftStickRight)); gamePadButtons.Add(new InputGamePadButton(GamePadButton.LeftStickUp)); gamePadButtons.Add(new InputGamePadButton(GamePadButton.LeftStickDown)); gamePadButtons.Add(new InputGamePadButton(GamePadButton.RightStickLeft)); gamePadButtons.Add(new InputGamePadButton(GamePadButton.RightStickRight)); gamePadButtons.Add(new InputGamePadButton(GamePadButton.RightStickUp)); gamePadButtons.Add(new InputGamePadButton(GamePadButton.RightStickDown)); #endif }