示例#1
0
        private InputComponent MakeInput(bool isKeyboard, int gamepadIndex)
        {
            return(new InputComponent(gamepadIndex,
                                      new InputMapping(f => (isKeyboard) ? InputFunctions.KeyboardMenuStart(f) : InputFunctions.MenuStart(f), f => StartIfReady()),
                                      new InputMapping(f => (isKeyboard) ? InputFunctions.KeyboardMenuSelect(f) : InputFunctions.MenuSelect(f), f =>
            {
                var player = players.FindPlayer(gamepadIndex, isKeyboard);

                if (player != null)
                {
                    PlayerIsReady(player);
                }
                else
                {
                    JoinPlayer(isKeyboard, gamepadIndex);
                }
            }), new InputMapping(f => (isKeyboard) ? InputFunctions.KeyboardMenuBack(f) : InputFunctions.MenuBack(f), f =>
            {
                var player = players.FindPlayer(gamepadIndex, isKeyboard);

                if (player != null)
                {
                    if (player.CurrentState == JoinState.State.Joined)
                    {
                        NonPositionalAudio.PlaySound("Audio/MenuActionSound");
                        Game.CurrentGameMode.RemovePlayer(gamepadIndex, isKeyboard);
                        RemoveEntity(player.HUD);
                        RemoveEntity(player.Player);
                        players.Remove(player);
                        numJoinedPlayer--;

                        if (numJoinedPlayer < 4)
                        {
                            Dispatcher.AddAnimation(Animation.Get(joinComponent.Opacity, 1, 0.2f, false, (val) =>
                            {
                                joinComponent.Opacity = val;
                                joinTextComponent.Opacity = val;
                            }, EasingFunctions.QuadIn));
                        }
                    }
                    else if (player.CurrentState == JoinState.State.Ready)
                    {
                        NonPositionalAudio.PlaySound("Audio/MenuActionSound");
                        player.Back();

                        // Animate text
                        var textChooser = player.HUD.GetComponentByName <HUDTextComponent>("nameTextchooser");
                        Dispatcher.AddAnimation(Animation.Get(textChooser.Opacity, 1f, 1f, false, (o) => textChooser.Opacity = o, EasingFunctions.QuadIn));
                        var boardChooser = player.HUD.GetComponentByName <HUDComponent>("namechooser");
                        Dispatcher.AddAnimation(Animation.Get(boardChooser.Opacity, 1f, 1f, false, (o) => boardChooser.Opacity = o, EasingFunctions.QuadIn));

                        var text = player.HUD.GetComponentByName <HUDTextComponent>("nameText");
                        Dispatcher.AddAnimation(Animation.Get(text.Opacity, 0f, 1f, false, (o) => text.Opacity = o, EasingFunctions.ToEaseOut(EasingFunctions.QuadIn)));
                        var board = player.HUD.GetComponentByName <HUDComponent>("name");
                        Dispatcher.AddAnimation(Animation.Get(board.Opacity, 0f, 1f, false, (o) => board.Opacity = o, EasingFunctions.ToEaseOut(EasingFunctions.QuadIn)));

                        player.Player.Freeze();

                        if (players.Count(j => j.CurrentState == JoinState.State.Ready) >= (Game.CurrentGameMode.PlayerMode == PlayerMode.TwoVsTwo ? 4 : 1))
                        {
                            pressStartToStartAnimation.IsRunning = false;
                            Dispatcher.AddAnimation(Animation.Get(pressStartToStart.Opacity, 0f, 0.3f, false, (o) => pressStartToStart.Opacity = o, EasingFunctions.ToEaseOut(EasingFunctions.QuadIn)));
                        }
                    }
                }
                else if (!players.Any())
                {
                    this.TransitionOutAndSwitchScene(new GameModeScene(Game));
                }
            }),
                                      new InputMapping(
                                          f => (isKeyboard)
                        ? InputFunctions.KeyboardMenuRandom(f)
                        : InputFunctions.MenuRandom(f), f =>
            {
                var player = players.FindPlayer(gamepadIndex, isKeyboard);
                if (player != null && player.CurrentState == JoinState.State.Joined)
                {
                    NonPositionalAudio.PlaySound("Audio/MenuActionSound");
                    SetRandomName(player);
                }
            }),
                                      new InputMapping(
                                          f => (isKeyboard)
                        ? InputFunctions.KeyboardMenuLeft(f) || InputFunctions.KeyboardMenuUp(f)
                        : InputFunctions.MenuLeft(f) || InputFunctions.MenuUp(f), f =>
            {
                var player = players.FindPlayer(gamepadIndex, isKeyboard);
                if (player != null && player.CurrentState == JoinState.State.Joined)
                {
                    NonPositionalAudio.PlaySound("Audio/MenuActionSound");
                    SetNextOrPreviousName(player, 1);
                }
            }),
                                      new InputMapping(
                                          f => (isKeyboard)
                        ? InputFunctions.KeyboardMenuRight(f) || InputFunctions.KeyboardMenuDown(f)
                        : InputFunctions.MenuRight(f) || InputFunctions.MenuDown(f), f =>
            {
                var player = players.FindPlayer(gamepadIndex, isKeyboard);
                if (player != null && player.CurrentState == JoinState.State.Joined)
                {
                    NonPositionalAudio.PlaySound("Audio/MenuActionSound");
                    SetNextOrPreviousName(player, -1);
                }
            })
                                      ));
        }