public override void Connect(InputFrameSink val) { base.Connect(val); if (deviceConnect != null) { deviceConnect(val); } }
public override void Connect(InputFrameSink val) { base.Connect(val); if (Device != null) { Device.inputFrameSource().connect(val); } }
public override void Connect(InputFrameSink val) { base.Connect(val); if (player != null) { player.output().connect(val); } }
public virtual void Connect(InputFrameSink val) { sink = val; }