internal static bool StartCountdown(InputFrame i) { return(i.IsJustPressed(Buttons.RightStick)); }
internal static bool MenuRight(InputFrame arg) { return(arg.IsJustPressed(Buttons.LeftThumbstickRight) || arg.IsJustPressed(Buttons.DPadRight)); }
internal static bool Dash(InputFrame arg) { return(arg.IsJustPressed(Buttons.RightShoulder)); }
internal static bool Pause(InputFrame arg) { return(arg.IsJustPressed(Buttons.Start)); }
internal static bool StartShout(InputFrame arg) { return(arg.IsJustPressed(Buttons.B)); }
internal static bool StartLure(InputFrame arg) { return(arg.IsJustPressed(Buttons.A)); }
internal static bool MenuRandom(InputFrame arg) { return(arg.IsJustPressed(Buttons.X)); }
internal static bool MenuBack(InputFrame arg) { return(arg.IsJustPressed(Buttons.B)); }
internal static bool MenuSelect(InputFrame arg) { return(arg.IsJustPressed(Buttons.A)); }
internal static bool MenuDown(InputFrame arg) { return(arg.IsJustPressed(Buttons.LeftThumbstickDown) || arg.IsJustPressed(Buttons.DPadDown)); }
internal static bool MenuUp(InputFrame arg) { return(arg.IsJustPressed(Buttons.LeftThumbstickUp) || arg.IsJustPressed(Buttons.DPadUp)); }