/// <summary> /// loads input field into program /// loads initial game interface values /// activates the loaded input field /// </summary> void Start() { _input = this.GetComponent <InputField>(); _submit = new InputField.SubmitEvent(); _submit.AddListener(SubmitInput); _input.onEndEdit = _submit; //Initialized state for game, loaded from db. int lcHealth = GameManager.GameManagerInstance.GameModelInstance.DataServiceInstance.GetHealth(GameManager.GameManagerInstance.GameModelInstance._currentPlayer._email); _healthOutput.text = lcHealth.ToString(); string lcStory = GameManager.GameManagerInstance.GameModelInstance.DataServiceInstance. GetStory( GameManager.GameManagerInstance.GameModelInstance._currentPlayer._email ); _output.text = lcStory.ToString() + CommandProcessor.AvailableActions(GameManager.GameManagerInstance.GameModelInstance._currentPlayer); //if (GameManager.GameManagerInstance.ActiveCanvas.name != "cnvInventory" & GameManager.GameManagerInstance.ActiveCanvas.name != "cnvMap") //{ //_output.text = CommandProcessor.StoryDisplay(GameManager.GameManagerInstance.GameModelInstance._currentPlayer); //} _input.ActivateInputField(); }
private void Start() { input = gameObject.GetComponent <InputField>(); se = new InputField.SubmitEvent(); se.AddListener(SubmitInput); input.onEndEdit = se; }
void Start() { var input = gameObject.GetComponent <InputField>(); var se = new InputField.SubmitEvent(); input.onEndEdit.AddListener(SubmitName); }
void Start() { //direct db connection to where the db is stored in app //and open connection const string connectionString = "URI=file:Assets\\Plugins\\MumboJumbos.db"; IDbConnection dbcon = new SqliteConnection(connectionString); dbcon.Open(); //create query for user name IDbCommand dbcmd = dbcon.CreateCommand(); const string sql = "SELECT StuUserName " + "FROM student"; dbcmd.CommandText = sql; IDataReader reader = dbcmd.ExecuteReader(); while (reader.Read()) { string user = reader.GetString(0); Debug.Log(user); userList.Add(user); } var input = GrStudentUserName; var se = new InputField.SubmitEvent(); se.AddListener(CheckName); input.onEndEdit = se; //or simply use the line below, //input.onEndEdit.AddListener(CheckName); // This also works }
public void Startup() { controller = GameObject.Find("GameController").GetComponent <GameController> (); ingress_call_text = GameObject.Find("IngressNumber").GetComponent <Text> (); egress_call_text = GameObject.Find("EgressNumber").GetComponent <Text> (); dangerous_func_text = GameObject.Find("TheStrings").GetComponent <Text> (); dangerous_func_count_text = GameObject.Find("interestingFuncNumber").GetComponent <Text> (); basic_blks_text = GameObject.Find("BasicBlocksSelector").GetComponent <Text> (); strings_text = GameObject.Find("AttributeMiddle").GetComponentsInChildren <Text> () [0]; strings_count_text = GameObject.Find("stringsNumber").GetComponent <Text> (); module_name_text = GameObject.Find("ModuleName").GetComponent <Text> (); func_name_input = GameObject.Find("longFuncRenameInput").GetComponent <InputField> (); func_name_text = GameObject.Find("LongFuncName").GetComponent <Text> (); func_address_text = GameObject.Find("Address").GetComponent <Text> (); func_name_group = GameObject.Find("LongNamePanel").GetComponent <HorizontalLayoutGroup> (); comment_input = GameObject.Find("NotesInputField").GetComponent <InputField> (); mark_input = GameObject.Find("markInputField").GetComponent <InputField> (); marked_scroll_canvas = GameObject.Find("MarklistContent").GetComponent <Canvas> (); InputField.SubmitEvent commentChangeEvent = new InputField.SubmitEvent(); commentChangeEvent.AddListener(ChangeComment); comment_input.onEndEdit = commentChangeEvent; InputField.SubmitEvent functionChangeEvent = new InputField.SubmitEvent(); functionChangeEvent.AddListener(ChangeFunctionName); func_name_input.onEndEdit = functionChangeEvent; InputField.SubmitEvent markChangeEvent = new InputField.SubmitEvent(); markChangeEvent.AddListener(ChangeMark); mark_input.onEndEdit = markChangeEvent; }
void Start() { var se = new InputField.SubmitEvent(); se.AddListener(EnterInitials); input.onEndEdit = se; }
// Use this for initialization void Start() { DontDestroyOnLoad(gameObject); var consoleObj = GameObject.Find("ConsoleUI/Console"); if (consoleObj != null && consoleObj.GetComponent <ConsoleUI>() != null) { Destroy(gameObject); return; } if (console != null) { console.SetActive(false); var consoleUI = console.AddComponent <ConsoleUI>(); var consoleController = console.GetComponent <ConsoleController>(); consoleController.ui = consoleUI; console.AddComponent <DefaultCommands>(); consoleUI.enabled = false; consoleUI.scrollbar = scrollbar.GetComponent <Scrollbar>(); consoleUI.outputText = outputText.GetComponent <Text>(); consoleUI.outputArea = outputArea.GetComponent <ScrollRect>(); consoleUI.inputField = inputArea.GetComponent <InputField>(); var submitEvent = new InputField.SubmitEvent(); submitEvent.AddListener(consoleUI.OnSubmit); consoleUI.inputField.onEndEdit = submitEvent; console.SetActive(true); } }
// Use this for initialization void Start() { input = gameObject.GetComponent<InputField>(); se = new InputField.SubmitEvent(); se.AddListener(SubmitInput); input.onEndEdit = se; }
private void Start() { var se = new InputField.SubmitEvent(); se.AddListener(OnSubmit); m_InputField.onEndEdit = se; }
public void GetNick() { var se = new InputField.SubmitEvent(); se.AddListener(SubmitNick); nickImput.onEndEdit = se; }
// Start is called before the first frame update void Start() { var se = new InputField.SubmitEvent(); se.AddListener(OnInputUserNameEndEdit); m_inputUserName.onEndEdit = se; }
public void setupInitialScreen() { //Button Debug.Log("Start button"); GameObject start = GameObject.Find("Start") as GameObject; start.SetActive(false); Debug.Log("Rand button"); GameObject rand = GameObject.Find("RandomisationID") as GameObject; rand.SetActive(false); //Participant Input InputField pID = GameObject.Find("ParticipantID").GetComponent <InputField>(); InputField.SubmitEvent se = new InputField.SubmitEvent(); //se.AddListener(submitPID(start)); se.AddListener((value) => submitPID(value, start, rand)); pID.onEndEdit = se; //Randomisation Input InputField rID = rand.GetComponent <InputField>(); InputField.SubmitEvent se2 = new InputField.SubmitEvent(); se2.AddListener((value) => submitRandID(value, start)); rID.onEndEdit = se2; }
public void GetHost() { var se = new InputField.SubmitEvent(); se.AddListener(SubmitHost); hostImput.onEndEdit = se; }
private void Start() { // Add listener to catch the submit InputField.SubmitEvent submitEvent = new InputField.SubmitEvent(); submitEvent.AddListener(SubmitSearch); nameInputField.onEndEdit = submitEvent; }
private void UpdateDrawn() { foreach (Transform child in transform) { if (child.tag == "ListItem") { Destroy(child.gameObject); } } foreach (var field in Manager.GetType().GetFields()) { if (field.GetValue(Manager).CanConvertTo <float>() && field.IsPublic) { GameObject newPropertyEditor = (GameObject)Instantiate(ElementPrefab); newPropertyEditor.name = "Item: " + field.Name; newPropertyEditor.transform.SetParent(transform, false); Text headerText = newPropertyEditor.GetComponentsInChildren <Text>().FirstOrDefault(d => d.name == "PropName"); headerText.text = field.Name; InputField curInput = newPropertyEditor.GetComponentInChildren <InputField>(); curInput.text = "0"; InputField localInput = curInput; InputField.SubmitEvent submitEvent = new InputField.SubmitEvent(); submitEvent.AddListener(delegate { localInput.text = int.Parse(localInput.text).ZeroMin().ToString(); }); curInput.onEndEdit = submitEvent; Button increaseButton = newPropertyEditor.GetComponentsInChildren <Button>().FirstOrDefault(d => d.gameObject.name == "IncreaseButton"); Button decreaseButton = newPropertyEditor.GetComponentsInChildren <Button>().FirstOrDefault(d => d.gameObject.name == "DecreaseButton"); Button purchaseButton = newPropertyEditor.GetComponentsInChildren <Button>().FirstOrDefault(d => d.gameObject.name == "PurchaseButton"); increaseButton.onClick.AddListener(delegate { int numInput = int.Parse(localInput.text); numInput++; localInput.text = numInput.ZeroMin().ToString(); }); decreaseButton.onClick.AddListener(delegate { int numInput = int.Parse(localInput.text); numInput--; localInput.text = numInput.ZeroMin().ToString(); }); var localField = field; purchaseButton.onClick.AddListener(delegate { int numInput = int.Parse(localInput.text); localField.SetValue(Manager, (int)localField.GetValue(Manager) + numInput); }); } } }
void Start() { var input = gameObject.GetComponent<InputField>(); var se= new InputField.SubmitEvent(); se.AddListener(CodeCheck); input.onEndEdit = se; }
public void EndInput() { var submitEvent = new InputField.SubmitEvent(); submitEvent.AddListener(SubmitName); input.onEndEdit = submitEvent; }
// Start is called before the first frame update void Start() { instance = this; inventoryHelper = new InventoryHelper(); // Set Listener for buy amount text field if (buyInBulkPanel != null) { var eventListener = new InputField.SubmitEvent(); buyAmountFieldObj = buyInBulkPanel.transform.GetChild(1).gameObject; buyInputField = buyAmountFieldObj.GetComponent <InputField>(); eventListener.AddListener(SetBuyAmount); buyInputField.onEndEdit = eventListener; } // Set Listener for sell amount text field if (sellInBulkPanel != null) { var eventListener = new InputField.SubmitEvent(); sellAmountFieldObj = sellInBulkPanel.transform.GetChild(1).gameObject; sellInputField = sellAmountFieldObj.GetComponent <InputField>(); eventListener.AddListener(SetSellAmount); sellInputField.onEndEdit = eventListener; } }
// Function that displays Participant ID, Randomisation ID, and Start prompts in order public static void SetupInitialScreen() { // Start and Rand inputs, initially set to inactive GameObject start = GameObject.Find("Start") as GameObject; start.SetActive(false); GameObject rand = GameObject.Find("RandomisationID") as GameObject; rand.SetActive(false); // Participant ID Input InputField pID = GameObject.Find("ParticipantID").GetComponent <InputField>(); InputField.SubmitEvent se = new InputField.SubmitEvent(); se.AddListener((value) => SubmitPID(value, start, rand)); pID.onEndEdit = se; // Randomisation ID Input InputField rID = rand.GetComponent <InputField>(); InputField.SubmitEvent se2 = new InputField.SubmitEvent(); se2.AddListener((value) => SubmitRandID(value, start)); rID.onEndEdit = se2; }
private void initialise() { // Set up references instance = this; // Set singleton currentView = ViewType.Login; viewBeforeHelp = ViewType.Login; // Move all canvases into camera foreach (Canvas c in AllCanvases) { c.gameObject.GetComponent <RectTransform>().offsetMax = new Vector2(0, 0); c.gameObject.GetComponent <RectTransform>().offsetMin = new Vector2(0, 128); } // Show menu canvas on start disableViews(); enableView(currentView); // Create events to handle user input inputSubmitEvent = new InputField.SubmitEvent(); inputSubmitEvent.AddListener(handleInput); // Apply events to GUI components playerInput.onEndEdit = inputSubmitEvent; // Hide text input until player logs in playerInput.gameObject.SetActive(false); outputBoxText.transform.parent.gameObject.SetActive(false); //Change resolution Screen.SetResolution(320, 480, false); }
//Activate UI name field and listen for input void Start() { submitEvent = new InputField.SubmitEvent(); input.gameObject.SetActive(true); submitEvent.AddListener(GameManagerScript.control.SetName); input.onEndEdit = submitEvent; }
// Use this for initialization void Awake() { //Set the error massage to inactive lengthErrorMessage.SetActive(false); //Get input field input = gameObject.GetComponent <InputField>(); //Set the username if there is any input.text = PlayerPrefs.GetString(Const.username); //Create a new submit event InputField.SubmitEvent se = new InputField.SubmitEvent(); //Add listener se.AddListener((v) => { //Check if the character is atleast 6 long if (v.Length > 6) { lengthErrorMessage.SetActive(false); //Update the username PlayerPrefs.SetString(Const.username, v); } else { lengthErrorMessage.SetActive(true); } }); //Add event to button input.onEndEdit = se; // Sets the MyValidate method to invoke after the input field's default input validation invoke (default validation happens every time a character is entered into the text field.) input.onValidateInput += (input, charIndex, addedChar) => { return(char.IsLetterOrDigit(addedChar)?addedChar: '\0'); }; }
private void Start() { var name = new InputField.SubmitEvent(); name.AddListener(SetName); _inputerName.onEndEdit = name; }
public void GetPort() { var se = new InputField.SubmitEvent(); se.AddListener(SubmitPort); portImput.onEndEdit = se; }
void Start() { var input_name = projectName.GetComponent <InputField>(); var input_location = projectLocation.GetComponent <InputField>(); var input_cost = projectCost.GetComponent <InputField>(); var input_timeline = projectTimeline.GetComponent <InputField>(); //SEND INPUT TO STRING var se_name = new InputField.SubmitEvent(); var se_location = new InputField.SubmitEvent(); var se_cost = new InputField.SubmitEvent(); var se_timeline = new InputField.SubmitEvent(); //GET STRING se_name.AddListener(submit_projectName); se_location.AddListener(submit_projectLocation); se_cost.AddListener(submit_projectCost); se_timeline.AddListener(submit_projectTimeline); //SAVE FROM STRING TO STRING input_name.onEndEdit = se_name; input_location.onEndEdit = se_location; input_cost.onEndEdit = se_cost; input_timeline.onEndEdit = se_timeline; //BUTTON SUBMIT back.onClick.AddListener(Home); submit.onClick.AddListener(submit_project); }
// Use this for initialization void Start() { coroutineStarted = false; yes = false; no = false; continueGame = false; yesno.SetActive(false); // bool change = true; tx = " "; txt.text = " "; instructions.text = " "; gameover.text = " "; inputField.SetActive(false); //steps = 1; se = new InputField.SubmitEvent(); se.AddListener(SubmitInput); input.onEndEdit = se; StartCoroutine("MyEvent"); }
void Start() { var se = new InputField.SubmitEvent(); se.AddListener(TryConnect); input_field.onEndEdit = se; }
void Start() { _ballPosition = transform.position; var se = new InputField.SubmitEvent(); se.AddListener(GetHeight); _heightField.onEndEdit = se; }
void Start() { _parentEntity = gameObject.FindInParents<EntityElement>(); _inputField = GetComponent<InputField>(); InputField.SubmitEvent submitEvent = new InputField.SubmitEvent(); submitEvent.AddListener(EditDone); _inputField.onEndEdit = submitEvent; }
// Update is called once per frame void Start() { var nombre = gameObject.GetComponent <InputField>(); var se = new InputField.SubmitEvent(); se.AddListener(SubmitName); nombre.onEndEdit = se; }
public void enteredName() { var inputField = GameObject.Find("InputField").GetComponent <InputField>(); var playerName = new InputField.SubmitEvent(); PlayerInformation.PalyerName = inputField.text; PlayerPrefs.SetString("PalyerName", PlayerInformation.PalyerName); }
// Use this for initialization void Start() { mainInputField.ActivateInputField(); var se = new InputField.SubmitEvent(); se.AddListener(SubmitName); mainInputField.onEndEdit = se; }
// Start is called before the first frame update void Start() { var input = gameObject.GetComponent <InputField>(); var se = new InputField.SubmitEvent(); se.AddListener(ReadStr); input.onEndEdit = se; }
// when used as the return type or a method, void specifies that the method doesn't return a value. // void isn't allowed in the parameter list of a method. // input is the interface to the input system. // this.GetComponent is the type of Component we are retreiving. In this instance because there is nothing in the brackets // the GetComponent will return a null instead of a (Type type). // Inputfield turns a label into an interactible field. // Inputfield.SumbitEvent is a Unity event with a inputfield as a param. // AddListener adds a non persistent listener to the UnityEvent. Using it adds a runtime callback. The parameter is a callback function. // In this instance the call back function is SubmitInput. // input.onEndEdit is a Unity event to call when editing has ended. // output.text is set to the Description related to the CurrentScene and CurrentPlayer within the GameModel. // input is a field of TextInput. // this indicates towards TextInput as it points to the class it is currently in. // GetComponent gets the InputField without parameters. // InputField is a class of The UnityEngine.UI Class. // input is set to GetComponent of InputField. // se is a field of TextInput. // se is set to being a new InputField.SubmitEvent. // se.AddListener calls a Listner with the SubmitInput parameter. // input.onEndEdit = se sets if input.onEndEdit is used then the newInputField.SubmitEvent will occur. // output.text is set to equal GameModel.currentPlayer.CurrentScene.Description; // Gamemodel is a class. // currentPlayer is of both Gamemodel and Player and has a get set. // CurrentScene is of both Scene and Player and has a get set. // Description is a String within the Scene with a get set. void Start() { input = this.GetComponent <InputField>(); se = new InputField.SubmitEvent(); se.AddListener(SubmitInput); input.onEndEdit = se; output.text = GameModel.currentPlayer.CurrentScene.Description; }
void Awake() { //consoleTextBox = GetComponentInChildren<Image>(); commandInput = GetComponentInChildren<InputField>(); InputField.SubmitEvent submitEvent = new InputField.SubmitEvent(); submitEvent.AddListener(SubmitCommand); commandInput.onEndEdit = submitEvent; ToggleConsole(false); }
void Start () { var se = new InputField.SubmitEvent(); se.AddListener(ProcessCommand); input.onEndEdit = se; Console.text = "Poly Maker v1.0.0 loaded."; //or simply use the line below, //input.onEndEdit.AddListener(SubmitName); // This also works }
// Use this for initialization void Start() { ChatBackgroundPanel.MoveToTopComplete += ToggleVisibility; ChatBackgroundPanel.MoveToOriginalPosStart += ToggleVisibility; //OnSubmit method is currently broken, //so we need to use give the submit event //to onEndEdit to let it know to use the //submit event instead of clicking away event InputField.SubmitEvent submitEvent = new InputField.SubmitEvent(); submitEvent.AddListener(SubmittedText); InputField inputField = GetComponent<InputField>(); inputField.onEndEdit = submitEvent; this.gameObject.SetActive(false); }
void Start() { // Add listener to catch the submit InputField.SubmitEvent submitEvent = new InputField.SubmitEvent(); submitEvent.AddListener(SubmitName); nameInputField.onEndEdit = submitEvent; // Add validation nameInputField.characterValidation = InputField.CharacterValidation.EmailAddress; if (Application.platform == RuntimePlatform.IPhonePlayer) { path = ("Screenshot" + ".png"); } else if (Application.platform == RuntimePlatform.Android) { path = (Application.persistentDataPath + "/Screenshot" + ".png"); } else { path = (Application.persistentDataPath + "/Screenshot" + ".png"); } }
// Use this for initialization void Start () { historyIndex = 0; consoleHistory = new List<string>(); initMap(); writeHelp(); hasKey = false; genericAnswers.Add("What do you say???"); genericAnswers.Add("huh?"); genericAnswers.Add("i wouldn't do that dave!"); genericAnswers.Add("nothing to do there!"); playerPosX = 2; playerPosY = 2; wrongAnswers = 0; input.ActivateInputField(); se = new InputField.SubmitEvent(); se.AddListener(SubmitInput); input.onEndEdit = se; }
// Use this for initialization void Start() { InputField.SubmitEvent submitEvent = new InputField.SubmitEvent (); submitEvent.AddListener (GetRotationX); _InputField_RotationX.onEndEdit = submitEvent; submitEvent = new InputField.SubmitEvent (); submitEvent.AddListener (GetRotationY); _InputField_RotationY.onEndEdit = submitEvent; submitEvent = new InputField.SubmitEvent (); submitEvent.AddListener (GetRotationZ); _InputField_RotationZ.onEndEdit = submitEvent; submitEvent = new InputField.SubmitEvent (); submitEvent.AddListener (GetScaleX); _InputField_ScaleX.onEndEdit = submitEvent; submitEvent = new InputField.SubmitEvent (); submitEvent.AddListener (GetScaleY); _InputField_ScaleY.onEndEdit = submitEvent; submitEvent = new InputField.SubmitEvent (); submitEvent.AddListener (GetScaleZ); _InputField_ScaleZ.onEndEdit = submitEvent; Invoke ("SetOriginalValues", 2); SetOriginalValues (); }
void Start() { if (name == "State" || name == "Sex" || name == "Patient Select") { Dropdown menu = gameObject.GetComponent<Dropdown>(); menu.onValueChanged.AddListener(delegate { CheckSelection(menu); }); } else if(name == "Audio Mod" || name == "Visual Mod") { Toggle checkbox = gameObject.GetComponent<Toggle>(); checkbox.onValueChanged.AddListener(delegate { UpdateBool(checkbox); }); info = "true"; } else { InputField input = gameObject.GetComponent<InputField>(); InputField.SubmitEvent se = new InputField.SubmitEvent(); se.AddListener(CheckInfo); input.onEndEdit = se; } manager = submit_button.GetComponent<FormManager>(); manager.inputs.Add(name, this); }
public void Startup() { controller = GameObject.Find ("GameController").GetComponent<GameController> (); ingress_call_text = GameObject.Find ("IngressNumber").GetComponent<Text> (); egress_call_text = GameObject.Find ("EgressNumber").GetComponent<Text> (); dangerous_func_text = GameObject.Find ("TheStrings").GetComponent<Text> (); dangerous_func_count_text = GameObject.Find ("interestingFuncNumber").GetComponent<Text> (); basic_blks_text = GameObject.Find ("BasicBlocksSelector").GetComponent<Text> (); strings_text = GameObject.Find ("AttributeMiddle").GetComponentsInChildren<Text> () [0]; strings_count_text = GameObject.Find ("stringsNumber").GetComponent<Text> (); module_name_text = GameObject.Find ("ModuleName").GetComponent<Text> (); func_name_input = GameObject.Find ("longFuncRenameInput").GetComponent<InputField> (); func_name_text = GameObject.Find ("LongFuncName").GetComponent<Text> (); func_address_text = GameObject.Find ("Address").GetComponent<Text> (); func_name_group = GameObject.Find ("LongNamePanel").GetComponent<HorizontalLayoutGroup> (); comment_input = GameObject.Find ("NotesInputField").GetComponent<InputField> (); mark_input = GameObject.Find ("markInputField").GetComponent<InputField> (); marked_scroll_canvas = GameObject.Find ("MarklistContent").GetComponent<Canvas> (); InputField.SubmitEvent commentChangeEvent = new InputField.SubmitEvent (); commentChangeEvent.AddListener (ChangeComment); comment_input.onEndEdit = commentChangeEvent; InputField.SubmitEvent functionChangeEvent = new InputField.SubmitEvent (); functionChangeEvent.AddListener (ChangeFunctionName); func_name_input.onEndEdit = functionChangeEvent; InputField.SubmitEvent markChangeEvent = new InputField.SubmitEvent (); markChangeEvent.AddListener (ChangeMark); mark_input.onEndEdit = markChangeEvent; }
// Use this for initialization public void Start() { // Gets input out of input field var input = GameObject.Find("InputFieldWew").GetComponent<InputField> (); var se = new InputField.SubmitEvent (); se.AddListener (SubmitName); input.onEndEdit = se; LoadDataset (); }
private void Start() { InputField.SubmitEvent submitEvent = new InputField.SubmitEvent(); submitEvent.AddListener(SubmitName); nameInputField.onEndEdit = submitEvent; }