public void Init() { Debug.Log("BldrCtrlr.Init"); GUICanvas = (GameObject)Instantiate(Resources.Load("Prefabs/BuilderGUICanvas"), new Vector3(354f, 183f, 0), Quaternion.identity); #if UNITY_ANDROID || UNITY_IOS || UNITY_IPHONE InputManager = new AndroidDPadInput(); #endif #if UNITY_EDITOR InputManager = new KeyboardInput(); #endif #if UNITY_STANDALONE_WIN InputManager = InputFactory.ChooseInputManager(); #endif }
public override void Init() { Gps = new GPS(this.gameObject); /* * //For testing * UnityEngine.Object objPacjk = Resources.Load("Prefabs/PacejkaDisplay"); * GameObject goPacjk = GameObject.Instantiate(objPacjk, Vector3.zero, Quaternion.identity, trCanvas) as GameObject; * PacejkaDisplay Pacjk = goPacjk.GetComponent<PacejkaDisplay>(); * Pacjk.WC = WCRL; * goPacjk = GameObject.Instantiate(objPacjk, Vector3.up * 150, Quaternion.identity, trCanvas) as GameObject; * Pacjk = goPacjk.GetComponent<PacejkaDisplay>(); * Pacjk.WC = WCFL; */ InputManager = InputFactory.ChooseInputManager(); }