void DoInputEvents(SceneView sceneView) { // Camera.current.transform.position =events.MainCamera.transform.position; events.oP = events.p; events.oDown = events.Down; if (Event.current.type == EventType.MouseDown) { down = true; events.Down = 1; Vector2 mousePos = Event.current.mousePosition * 1.5f; mousePos.y = sceneView.camera.pixelHeight - mousePos.y; events.p = mousePos; Ray ray = sceneView.camera.ScreenPointToRay(mousePos); events.RayOrigin = ray.origin; //Camera.current.ScreenToWorldPoint( new Vector3( events.p.x , events.p.y , Camera.current.nearClipPlane ) ); events.RayDirection = ray.direction; //(Camera.current.transform.position - events.RayOrigin).normalized; } if (Event.current.type == EventType.MouseUp) { down = false; events.Down = 0; events.oP = events.p; } if (Event.current.type == EventType.MouseDrag && down) { Vector2 mousePos = Event.current.mousePosition * 1.5f; mousePos.y = Camera.current.pixelHeight - mousePos.y; events.p = mousePos; Ray ray = Camera.current.ScreenPointToRay(mousePos); events.RayOrigin = ray.origin; //Camera.current.ScreenToWorldPoint( new Vector3( events.p.x , events.p.y , Camera.current.nearClipPlane ) ); events.RayDirection = ray.direction; //(Camera.current.transform.position - events.RayOrigin).normalized; } events.ray.origin = events.RayOrigin; events.ray.direction = events.RayDirection;//.normalized; events.RO = events.ray.origin; events.RD = events.ray.direction; events.DoRaycast(); if (events.Down == 1 && events.oDown == 0) { events.JustDown = 1; events.touchID++; events.startTime = Time.time; events.startPos = events.p; if (events.startPos.x < (float)Screen.width * events.swipeInCutoff) { events.canEdgeSwipe = 1; } else if (events.startPos.x > (float)Screen.width - (float)Screen.width * events.swipeInCutoff) { events.canEdgeSwipe = 2; } else { events.canEdgeSwipe = 0; } Shader.SetGlobalFloat("_CanEdgeSwipe", events.canEdgeSwipe); events.whileDown(); events.onDown(); } if (events.Down == 1 && events.oDown == 1) { events.JustDown = 0; //if( Time.time - startTime > tapSpeed ){ events.whileDown(); events.whileDownDelta(); //} } if (events.Down == 0 && events.oDown == 1) { events.JustUp = 1; events.endTime = Time.time; events.endPos = events.p; events.canEdgeSwipe = 0; Shader.SetGlobalFloat("_CanEdgeSwipe", events.canEdgeSwipe); events.onUp(); } if (events.Down == 0 && events.oDown == 0) { events.JustDown = 0; } if (events.JustDown == 1) { events.oP = events.p; } events.vel = events.p - events.oP; }