private void Awake() { if (this.InputDevice == null) { this.InputDevice = UnityEngine.Object.FindObjectOfType <InputDeviceScript>(); } }
public void UpdateSpriteType(InputDeviceType deviceType) { if (this.InputDevice == null) { this.InputDevice = UnityEngine.Object.FindObjectOfType <InputDeviceScript>(); } if (deviceType == InputDeviceType.Gamepad) { this.MySprite.spriteName = this.GamepadName; if (this.MyLetter != null) { this.MyLetter.text = ""; return; } } else { this.MySprite.spriteName = this.KeyboardName; if (this.MyLetter != null) { this.MyLetter.text = this.KeyboardLetter; } } }