public override void PlayerControllerFixUpdate() { base.PlayerControllerFixUpdate(); //需要需要输入控制需要对接机位 if (IsInputController) { if (InputDevice.TurnLeft((int)playerIndex)) { playerTurnDirect = PlayerTurnDirect.Turn_Left; } else if (InputDevice.TurnRight((int)playerIndex)) { playerTurnDirect = PlayerTurnDirect.Turn_Right; } else { playerTurnDirect = PlayerTurnDirect.Turn_Mid; } //playerAccelerateSign = playerAIControler.accelerateMinValue + InputDevice.Accelerate((int)playerIndex); //Debug.Log("acc01 == " + InputDevice.Accelerate(0) + ", acc02 == " + InputDevice.Accelerate(1)); if (InputDevice.Accelerate(0) <= 0.1f && InputDevice.Accelerate(1) <= 0.1f) { //两个玩家都不踩脚踏板时,使玩家保持在镜头边缘. playerAccelerateSign = -0.05f; } else { playerAccelerateSign = playerAIControler.mPlayerAccMinRecord + InputDevice.Accelerate((int)playerIndex); } if (InputDevice.ButtonFireDown((int)playerIndex)) { if (!IsPlayerSystemForceAccelerateSign) { StartSupSpeed(); Invoke("CloseSupSpeed", m_SupSpeedKeepTime); } } } if (myTransform.localPosition.x <= 0f && !((RaceSceneControl)GameRoot.CurrentSceneControl).m_WaitMeUI[(int)playerIndex].activeInHierarchy) { ((RaceSceneControl)GameRoot.CurrentSceneControl).m_WaitMeUI[(int)playerIndex].SetActive(true); //播放"等等我"语言. SoundEffectPlayer.Play("WaitMe.wav"); } if (myTransform.localPosition.x > 0f && ((RaceSceneControl)GameRoot.CurrentSceneControl).m_WaitMeUI[(int)playerIndex].activeInHierarchy) { ((RaceSceneControl)GameRoot.CurrentSceneControl).m_WaitMeUI[(int)playerIndex].SetActive(false); } }