private void GlobalVariables() { showGlobalVariables = EditorGUILayout.BeginFoldoutHeaderGroup(showGlobalVariables, "Global Variables"); if (showGlobalVariables) { parentObject = (GameObject)EditorGUILayout.ObjectField("Parent Object", parentObject, typeof(GameObject), true); radius = EditorGUILayout.Slider("Radius", radius, 0.1f, 10.0f); layerMask = InputControls.LayerMaskField("Layermask", layerMask); } EditorGUILayout.EndFoldoutHeaderGroup(); }