void OnButtonEvent(WebInterface.ACTION_BUTTON buttonId, InputController_Legacy.EVENT evt, bool useRaycast) { //TODO(Brian): We should remove this when we get a proper initialization layer if (!EnvironmentSettings.RUNNING_TESTS) { if (Utils.LockedThisFrame()) { return; } if (!Utils.isCursorLocked || !renderingEnabled) { return; } } if (charCamera == null) { RetrieveCamera(); if (charCamera == null) { return; } } var pointerEventLayer = PhysicsLayers.physicsCastLayerMaskWithoutCharacter; //Ensure characterController is being filtered var globalLayer = pointerEventLayer & ~PhysicsLayers.physicsCastLayerMask; if (evt == InputController_Legacy.EVENT.BUTTON_DOWN) { ProcessButtonDown(buttonId, useRaycast, pointerEventLayer, globalLayer); } else if (evt == InputController_Legacy.EVENT.BUTTON_UP) { ProcessButtonUp(buttonId, useRaycast, pointerEventLayer, globalLayer); } }
void OnButtonEvent(WebInterface.ACTION_BUTTON buttonId, InputController_Legacy.EVENT evt, bool useRaycast) { if (!this.isTesting) { if (Utils.LockedThisFrame()) { return; } if (!Utils.isCursorLocked || renderingIsDisabled) { return; } } if (charCamera == null) { RetrieveCamera(); if (charCamera == null) { return; } } var pointerEventLayer = PhysicsLayers.physicsCastLayerMaskWithoutCharacter; //Ensure characterController is being filtered var globalLayer = pointerEventLayer & ~PhysicsLayers.physicsCastLayerMask; if (evt == InputController_Legacy.EVENT.BUTTON_DOWN) { ProcessButtonDown(buttonId, useRaycast, pointerEventLayer, globalLayer); } else if (evt == InputController_Legacy.EVENT.BUTTON_UP) { ProcessButtonUp(buttonId, useRaycast, pointerEventLayer, globalLayer); } }