private void DoubleJump() { BaseEntity player = Scene.GetPlayer(); InputComponent input = (InputComponent)player.Components.FirstOrDefault(n => n.Name == "Input"); input.DoubleJump(); }
private void DoubleJump() { BaseEntity player = Scene.GetPlayer(); InputComponent input = (InputComponent)player.Components.FirstOrDefault(n => n.Name == "Input"); input.DoubleJump(); }