void Update()
    {
        if (Constants.InputLocked)
        {
            return;
        }
        // IF BACK BUTTON //
        if (Input.GetKeyDown(KeyCode.Escape) && !Constants.EscapeOrEnterLocked)
        {
            if (Constants.InputLayer > 0)
            {
                var gameObjectToDestroy = GameObject.Find(Constants.InputTopLayerNames[Constants.InputTopLayerNames.Count - 1]);
                gameObjectToDestroy.GetComponent <PopupBhv>().ExitPopup();
            }
            return;
        }
        // IF ENTER BUTTON //
        else if ((Input.GetKeyDown(KeyCode.KeypadEnter) || Input.GetKeyDown(KeyCode.Return)) && !Constants.EscapeOrEnterLocked)
        {
            if (Constants.InputLayer > 0)
            {
                var gameObjectToDestroy = GameObject.Find(Constants.InputTopLayerNames[Constants.InputTopLayerNames.Count - 1]);
                gameObjectToDestroy.GetComponent <PopupBhv>().ValidatePopup();
            }
            return;
        }
        var currentFrameInputLayer = Constants.InputLayer;

        _beginPhase = _doPhase = _endPhase = false;
        // IF MOUSE //
        if ((_beginPhase = Input.GetMouseButtonDown(0)) ||
            (_endPhase = Input.GetMouseButtonUp(0)) ||
            (_doPhase = Input.GetMouseButton(0)))
        {
            _touchPosWorld = _mainCamera.ScreenToWorldPoint(Input.mousePosition);
            Vector2        touchPosWorld2D = new Vector2(_touchPosWorld.x, _touchPosWorld.y);
            RaycastHit2D[] hitsInformation = Physics2D.RaycastAll(touchPosWorld2D, _mainCamera.transform.forward);
            foreach (var hitInformation in hitsInformation)
            {
                if (hitInformation.collider != null)
                {
                    CancelCurrentObjectIfNewBeforeEnd(hitInformation.transform.gameObject);
                    _currentInput = hitInformation.transform.gameObject.GetComponent <InputBhv>();
                    if (_currentInput == null ||
                        _currentInput.Layer < currentFrameInputLayer ||
                        IsTheLowestInput(_currentInput, hitsInformation) ||
                        IsUnderSprite(_currentInput, hitsInformation))
                    {
                        continue;
                    }
                    if (_beginPhase)
                    {
                        _lastDownInput = _currentInput;
                        _currentInput.BeginAction(touchPosWorld2D);
                    }
                    else if (_endPhase && _lastDownInput?.name == _currentInput.name)
                    {
                        Constants.SetLastEndActionClickedName(_currentInput.name);
                        _currentInput.EndAction(touchPosWorld2D);
                        _currentInput  = null;
                        _lastDownInput = null;
                    }
                    else if (_doPhase)
                    {
                        _currentInput.DoAction(touchPosWorld2D);
                    }
                }
                else
                {
                    CancelCurrentObjectIfNewBeforeEnd();
                }
            }
        }
        //IF HOVER OR ELSE //
        else
        {
            _touchPosWorld = _mainCamera.ScreenToWorldPoint(Input.mousePosition);
            Vector2        touchPosWorld2D = new Vector2(_touchPosWorld.x, _touchPosWorld.y);
            RaycastHit2D[] hitsInformation = Physics2D.RaycastAll(touchPosWorld2D, _mainCamera.transform.forward);
            var            atLeastOneHover = 0;
            foreach (var hitInformation in hitsInformation)
            {
                if (hitInformation.collider != null)
                {
                    CancelCurrentObjectIfNewBeforeEnd(hitInformation.transform.gameObject);
                    _currentInput = hitInformation.transform.gameObject.GetComponent <HoverBhv>();
                    if (_currentInput == null ||
                        _currentInput.Layer < currentFrameInputLayer ||
                        IsTheLowestInput(_currentInput, hitsInformation) ||
                        IsUnderSprite(_currentInput, hitsInformation))
                    {
                        continue;
                    }
                    ++atLeastOneHover;
                    _currentInput.DoAction(touchPosWorld2D);
                }
                else
                {
                    CancelCurrentObjectIfNewBeforeEnd();
                }
            }
            if (atLeastOneHover <= 0)
            {
                ResetHoverWindow();
                _touchPosWorld = new Vector3(-99, -99, -99);
            }
        }
    }
示例#2
0
    void Update()
    {
        if (Constants.InputLocked)
        {
            return;
        }
        // IF BACK BUTTON //
        if (Input.GetKeyDown(KeyCode.Escape))
        {
            _soundControler.PlaySound(_soundControler.ClickIn);
        }
        else if (Input.GetKeyUp(KeyCode.Escape))
        {
            _soundControler.PlaySound(_soundControler.ClickOut);
            _currentScene = GameObject.Find(Constants.GoSceneBhvName).GetComponent <SceneBhv>();
            if (Constants.InputLayer > 0)
            {
                var gameObjectToDestroy = GameObject.Find(Constants.InputTopLayerNames[Constants.InputTopLayerNames.Count - 1]);
                if (!_currentScene.Paused)
                {
                    Camera.main.gameObject.GetComponent <CameraBhv>().Unfocus();
                }
                if (gameObjectToDestroy.name.Contains("Keyboard"))
                {
                    gameObjectToDestroy.transform.GetChild(0).GetComponent <PopupBhv>().ExitPopup();
                }
                else
                {
                    gameObjectToDestroy.GetComponent <PopupBhv>().ExitPopup();
                }
                //Constants.DecreaseInputLayer();
                //Destroy(gameObjectToDestroy);
            }
            else
            {
                if (_currentScene.PauseMenu != null)
                {
                    if (!_currentScene.Paused)
                    {
                        _currentScene.Pause();
                    }
                    else
                    {
                        _currentScene.Resume();
                    }
                }
                else if (_currentScene.CanGoPreviousScene)
                {
                    NavigationService.LoadPreviousScene(_currentScene.OnRootPreviousScene);
                }
            }
            return;
        }
        var currentFrameInputLayer = Constants.InputLayer;

        // IF SCREEN TOUCH //
        if (Input.touchCount > 0)
        {
            for (int i = 0; i < Input.touchCount; i++)
            {
                _touchPosWorld = Camera.main.ScreenToWorldPoint(Input.GetTouch(i).position);
                Vector2        touchPosWorld2D = new Vector2(_touchPosWorld.x, _touchPosWorld.y);
                RaycastHit2D[] hitsInformation = Physics2D.RaycastAll(touchPosWorld2D, Camera.main.transform.forward);
                foreach (var hitInformation in hitsInformation)
                {
                    if (hitInformation.collider != null)
                    {
                        CancelCurrentObjectIfNewBeforeEnd(hitInformation.transform.gameObject);
                        _currentInput = hitInformation.transform.gameObject.GetComponent <InputBhv>();
                        if (_currentInput == null ||
                            _currentInput.Layer < currentFrameInputLayer ||
                            IsTheLowestInput(_currentInput, hitsInformation) ||
                            IsUnderSprite(_currentInput, hitsInformation))
                        {
                            continue;
                        }
                        if (Input.GetTouch(i).phase == TouchPhase.Began)
                        {
                            _lastDownInput = _currentInput;
                            _currentInput.BeginAction(touchPosWorld2D);
                        }
                        else if (Input.GetTouch(i).phase == TouchPhase.Ended && _lastDownInput?.name == _currentInput.name)
                        {
                            Constants.SetLastEndActionClickedName(_currentInput.name);
                            _currentInput.EndAction(touchPosWorld2D);
                            _currentInput  = null;
                            _lastDownInput = null;
                        }
                        else
                        {
                            _currentInput.DoAction(touchPosWorld2D);
                        }
                    }
                    else
                    {
                        CancelCurrentObjectIfNewBeforeEnd();
                    }
                }
            }
        }
        else
        {
            _beginPhase = _doPhase = _endPhase = false;
            // IF MOUSE //
            if ((_beginPhase = Input.GetMouseButtonDown(0)) ||
                (_endPhase = Input.GetMouseButtonUp(0)) ||
                (_doPhase = Input.GetMouseButton(0)))
            {
                _touchPosWorld = Camera.main.ScreenToWorldPoint(Input.mousePosition);
                Vector2        touchPosWorld2D = new Vector2(_touchPosWorld.x, _touchPosWorld.y);
                RaycastHit2D[] hitsInformation = Physics2D.RaycastAll(touchPosWorld2D, Camera.main.transform.forward);
                foreach (var hitInformation in hitsInformation)
                {
                    if (hitInformation.collider != null)
                    {
                        CancelCurrentObjectIfNewBeforeEnd(hitInformation.transform.gameObject);
                        _currentInput = hitInformation.transform.gameObject.GetComponent <InputBhv>();
                        if (_currentInput == null ||
                            _currentInput.Layer < currentFrameInputLayer ||
                            IsTheLowestInput(_currentInput, hitsInformation) ||
                            IsUnderSprite(_currentInput, hitsInformation))
                        {
                            continue;
                        }
                        if (_beginPhase)
                        {
                            _lastDownInput = _currentInput;
                            _currentInput.BeginAction(touchPosWorld2D);
                        }
                        else if (_endPhase && _lastDownInput?.name == _currentInput.name)
                        {
                            Constants.SetLastEndActionClickedName(_currentInput.name);
                            _currentInput.EndAction(touchPosWorld2D);
                            _currentInput  = null;
                            _lastDownInput = null;
                        }
                        else if (_doPhase)
                        {
                            _currentInput.DoAction(touchPosWorld2D);
                        }
                    }
                    else
                    {
                        CancelCurrentObjectIfNewBeforeEnd();
                    }
                }
            }
            // ELSE //
            else
            {
                _touchPosWorld = new Vector3(-99, -99, -99);
            }
        }
    }