public static void EditAxis(string baseName, InputAxisData axisData) { SerializedObject inputManager = LoadInputManager(); // TODO: get all indexes to edit based on baseName, move this to for loop EditAxisData(inputManager, 1000, axisData); }
public static void AddNewAxis(InputAxisData axisData) { SerializedObject inputManager = LoadInputManager(); SerializedProperty allAxesProperty = GetAllAxes(inputManager); allAxesProperty.arraySize++; inputManager.ApplyModifiedProperties(); int lastIndex = GetAxesAmount(inputManager) - 1; EditAxisData(inputManager, lastIndex, axisData); }
public override void OnInspectorGUI() { InputAxisData ctrl = target as InputAxisData; var list = ctrl.Config; if (!m_IsInitialized) { InitializeList(list.Count); } if (m_FoldingList = EditorGUILayout.Foldout(m_FoldingList, "InputAxisData")) { GUI.enabled = false; EditorGUI.indentLevel++; for (int i = 0; i < list.Count; i++) { EditorGUI.indentLevel++; var elem = list[i]; // 表示名をStatusの要素に変更 if (m_Foldings[i] = EditorGUILayout.Foldout(m_Foldings[i], list[i].Name)) { EditorGUILayout.TextField("Name", elem.Name); EditorGUILayout.TextField("DescriptiveName", elem.DescriptiveName); EditorGUILayout.TextField("DescriptiveNegativeName", elem.DescriptiveNegativeName); EditorGUILayout.TextField("NegativeButton", elem.NegativeButton); EditorGUILayout.TextField("PositiveButton", elem.PositiveButton); EditorGUILayout.TextField("AltNegativeButton", elem.AltNegativeButton); EditorGUILayout.TextField("AltPositiveButton", elem.AltPositiveButton); EditorGUILayout.FloatField("Gravity", elem.Gravity); EditorGUILayout.FloatField("Dead", elem.Dead); EditorGUILayout.FloatField("Sensitivity", elem.Sensitivity); EditorGUILayout.Toggle("Snap", elem.Snap); EditorGUILayout.Toggle("Invert", elem.Invert); EditorGUILayout.EnumPopup("Type", elem.Type); EditorGUILayout.IntField("Axis", elem.Axis); EditorGUILayout.IntField("JoyNum", elem.JoyNum); } EditorGUI.indentLevel--; } // インデントを減らす EditorGUI.indentLevel--; GUI.enabled = true; } }
private static void EditAxisData(SerializedObject inputManager, int index, InputAxisData axisData) { FindAxisProperty(inputManager, "m_Name", index).stringValue = axisData.Name; FindAxisProperty(inputManager, "descriptiveName", index).stringValue = axisData.DescriptiveName; FindAxisProperty(inputManager, "descriptiveNegativeName", index).stringValue = axisData.DescriptiveNegativeName; FindAxisProperty(inputManager, "negativeButton", index).stringValue = axisData.NegativeButton; FindAxisProperty(inputManager, "positiveButton", index).stringValue = axisData.PositiveButton; FindAxisProperty(inputManager, "altNegativeButton", index).stringValue = axisData.AltNegativeButton; FindAxisProperty(inputManager, "altPositiveButton", index).stringValue = axisData.AltPositiveButton; FindAxisProperty(inputManager, "gravity", index).floatValue = axisData.Gravity; FindAxisProperty(inputManager, "dead", index).floatValue = axisData.Dead; FindAxisProperty(inputManager, "sensitivity", index).floatValue = axisData.Sensitivity; FindAxisProperty(inputManager, "snap", index).boolValue = axisData.Snap; FindAxisProperty(inputManager, "invert", index).boolValue = axisData.Invert; FindAxisProperty(inputManager, "type", index).intValue = 2; FindAxisProperty(inputManager, "axis", index).intValue = axisData.Axis; if (axisData.JoyNum != -1) { FindAxisProperty(inputManager, "joyNum", index).intValue = axisData.JoyNum; } inputManager.ApplyModifiedProperties(); }