/// <summary>
 /// Inputを監視する
 /// </summary>
 private void Start()
 {
     InputAsObservable.GetKeyDown(KeyCode.RightArrow)
     .Subscribe(moveRightStream.OnNext).AddTo(this);
     InputAsObservable.GetKeyDown(KeyCode.LeftArrow)
     .Subscribe(moveLeftStream.OnNext).AddTo(this);
     InputAsObservable.GetKeyDown(KeyCode.Space)
     .Subscribe(skillStream.OnNext).AddTo(this);
 }
示例#2
0
 void Start()
 {
     InputAsObservable.GetKey(KeyCode.Space)
     .Subscribe(shotStream.OnNext).AddTo(this);
     InputAsObservable.Axis("Horizontal")
     .Subscribe(moveHorizontalStream.OnNext).AddTo(this);
     InputAsObservable.Axis("Vertical")
     .Subscribe(moveVerticalStream.OnNext).AddTo(this);
 }
示例#3
0
        private void InputUpdate()
        {
            this.UpdateAsObservable()
            .Select(_ => new Vector3(Input.GetAxisRaw("Horizontal"), 0, Input.GetAxisRaw("Vertical")))
            .Subscribe(v =>
            {
                _playerControllerView.Move = v.normalized;
                _playerControllerView.AnimatorMoveSpeed = v.magnitude;
            });

            InputAsObservable.GetButtonDown("Jump").Subscribe(_ =>
            {
                _gunView.ShotBullet(_gunModel.BulletEntity);
            });
        }