private static extern void _StopAnalogActionMomentum(IntPtr self, InputHandle_t inputHandle, InputAnalogActionHandle_t eAction);
internal void StopAnalogActionMomentum(InputHandle_t inputHandle, InputAnalogActionHandle_t eAction) { _StopAnalogActionMomentum(Self, inputHandle, eAction); }
private static extern int _GetAnalogActionOrigins(IntPtr self, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputAnalogActionHandle_t analogActionHandle, ref InputActionOrigin originsOut);
internal int GetAnalogActionOrigins(InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputAnalogActionHandle_t analogActionHandle, ref InputActionOrigin originsOut) { var returnValue = _GetAnalogActionOrigins(Self, inputHandle, actionSetHandle, analogActionHandle, ref originsOut); return(returnValue); }
internal AnalogState GetAnalogActionData(InputHandle_t inputHandle, InputAnalogActionHandle_t analogActionHandle) { var returnValue = _GetAnalogActionData(Self, inputHandle, analogActionHandle); return(returnValue); }
private static extern AnalogState _GetAnalogActionData(IntPtr self, InputHandle_t inputHandle, InputAnalogActionHandle_t analogActionHandle);
/// <summary> /// <para> Stop analog momentum for the action if it is a mouse action in trackball mode</para> /// </summary> public static void StopAnalogActionMomentum(InputHandle_t inputHandle, InputAnalogActionHandle_t eAction) { InteropHelp.TestIfAvailableClient(); NativeMethods.ISteamInput_StopAnalogActionMomentum(CSteamAPIContext.GetSteamInput(), inputHandle, eAction); }
/// <summary> /// <para> Get the origin(s) for an analog action within an action set. Returns the number of origins supplied in originsOut. Use this to display the appropriate on-screen prompt for the action.</para> /// <para> originsOut should point to a STEAM_INPUT_MAX_ORIGINS sized array of EInputActionOrigin handles. The EInputActionOrigin enum will get extended as support for new controller controllers gets added to</para> /// <para> the Steam client and will exceed the values from this header, please check bounds if you are using a look up table.</para> /// </summary> public static int GetAnalogActionOrigins(InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputAnalogActionHandle_t analogActionHandle, EInputActionOrigin[] originsOut) { InteropHelp.TestIfAvailableClient(); if (originsOut != null && originsOut.Length != Constants.STEAM_INPUT_MAX_ORIGINS) { throw new System.ArgumentException("originsOut must be the same size as Constants.STEAM_INPUT_MAX_ORIGINS!"); } return(NativeMethods.ISteamInput_GetAnalogActionOrigins(CSteamAPIContext.GetSteamInput(), inputHandle, actionSetHandle, analogActionHandle, originsOut)); }
/// <summary> /// <para> Returns the current state of these supplied analog game action</para> /// </summary> public static InputAnalogActionData_t GetAnalogActionData(InputHandle_t inputHandle, InputAnalogActionHandle_t analogActionHandle) { InteropHelp.TestIfAvailableClient(); return(NativeMethods.ISteamInput_GetAnalogActionData(CSteamAPIContext.GetSteamInput(), inputHandle, analogActionHandle)); }