void IInputHandler.HandleInput(InputActionEvent action) { if (_playerInArea && action.IsInteract()) { _trigger.Fire(); } }
public void HandleInput(InputActionEvent action) { if (action.Type == InputActionType.Down) { if (action.Action == MyGameInputActions.Jump) { Jump(); } } if (action.Type == InputActionType.Held && !_blocked) { if (action.Action == InputMap.Left) { _facingDirection = Vector2.left; } else if (action.Action == InputMap.Right) { _facingDirection = Vector2.right; } } if (action.Type == InputActionType.Up) { if (action.Action == InputMap.Left || action.Action == InputMap.Right) { _facingDirection = Vector2.zero; } } }
void IInputHandler.HandleInput(InputActionEvent action) { if (!InputEnabled) { return; } _playerController.HandleInput(action); }
public override void HandleInput(InputActionEvent action) { navigation.HandleInput(action); holdDropBehaviour.HandleInput(action); if (action.Action == InputAction.Drop && action.Type == InputActionType.Down) { DropItem(); } }
void IInputHandler.HandleInput(InputActionEvent action) { if (Game.GameState.State == State.Paused) { return; } if (action.Action == InputAction.Interact) { OnInteract(action.Type); } }
/// <summary> /// Bind an input action to a function that handles the input event /// </summary> /// <param name="inputActionId">The id of the input action binding</param> /// <param name="eventHandler">The function that will handle this input action event</param> public void BindAction(string inputActionId, InputActionEvent eventHandler) { if (Engine.Get.Settings.Input.ActionBindings.Count(x => x.Id == inputActionId) == 0) { throw new GlaivesException($"No action binding exists in input settings with id '{inputActionId}'"); } if (InputActionEvents.ContainsKey(inputActionId)) { throw new GlaivesException($"Failed to bind '{inputActionId}', can not bind to the same input action multiple times for the same actor"); } InputActionEvents.Add(inputActionId, eventHandler); }
void IInputHandler.HandleInput(InputActionEvent action) { if (action.Type == InputActionType.Axis) { if (action.Action == InputMap.Horizontal) { movePosition.x += action.Delta * _sensitivity; } if (action.Action == InputMap.Vertical) { movePosition.y += action.Delta * _sensitivity; } } }
public override void HandleInput(InputActionEvent action) { if (action.Type == InputActionType.Down) { if (action.Action == InputMap.Up) { _buttons.Prev(); } if (action.Action == InputMap.Down) { _buttons.Next(); } } }
void IMonoLateUpdateReceiver.OnLateUpdate() { foreach (var kvp in bindings) { if (Input.anyKey) { if (Input.GetKeyDown(kvp.Value)) { var e = new InputActionEvent(kvp.Key, InputActionType.Down); FireTrigger(e); } if (Input.GetKey(kvp.Value)) { var e = new InputActionEvent(kvp.Key, InputActionType.Held); FireTrigger(e); } } if (Input.GetKeyUp(kvp.Value)) { var e = new InputActionEvent(kvp.Key, InputActionType.Up); FireTrigger(e); } } if (Input.GetAxis("Mouse ScrollWheel") > 0f) { FireTrigger(new InputActionEvent(InputAction.ScrollUp, InputActionType.Down)); } if (Input.GetAxis("Mouse ScrollWheel") < 0f) { FireTrigger(new InputActionEvent(InputAction.ScrollDown, InputActionType.Down)); } if (Input.GetMouseButtonDown(0)) { FireTrigger(new InputActionEvent(InputAction.MouseLeft, InputActionType.Down)); } if (Input.GetMouseButtonDown(1)) { FireTrigger(new InputActionEvent(InputAction.MouseRight, InputActionType.Down)); } }
public void HandleInput(InputActionEvent action) { if (lists.Count == 0) { return; } holdBehaviourDown.HandleInput(action); holdBehaviourUp.HandleInput(action); if (action.Type == InputActionType.Down) { switch (action.Action) { case InputMap.Up: lists[index].MovePrev(); break; case InputMap.Down: lists[index].MoveNext(); break; case InputMap.ScrollUp: lists[index].MovePrev(); break; case InputMap.ScrollDown: lists[index].MoveNext(); break; case InputMap.Right: FocusNext(); break; case InputMap.Left: FocusPrev(); break; default: break; } } }
void IInputHandler.HandleInput(InputActionEvent action) { if (!InputEnabled) { return; } _menu.CurrentMenu.HandleInput(action); if (action.Type == InputActionType.Down) { if (action.Action == InputAction.LeftBumper) { _menu.CyclicalList.MovePrev(); } if (action.Action == InputAction.RightBumper) { _menu.CyclicalList.MoveNext(); } } }
void IInputHandler.HandleInput(InputActionEvent action) { // Toggle menu open state. if (action.Action == InputAction.Inventory && action.Type == InputActionType.Down) { if (menuOpen) { menuOpen = false; if (MenuClosed != null) MenuClosed(); } else { menuOpen = true; if (MenuOpened != null) MenuOpened(); } menu.SetVisibility(menuOpen); Hud.gameObject.SetActive(!menuOpen); } }
public virtual void HandleInput(InputActionEvent action) { }
public static bool IsHeldInteract(this InputActionEvent action) { return(action.Action == MyGameInputActions.Interact && action.Type == InputActionType.Held); }