public static void SetupControls(Input input) { #if WINDOWS input.AddButtonMapping((int)E_UiButton.Quit, E_Device.Keyboard, (int)Keys.Escape); input.AddButtonMapping((int)E_UiButton.Up, E_Device.Keyboard, (int)Keys.Up); input.AddButtonMapping((int)E_UiButton.Down, E_Device.Keyboard, (int)Keys.Down); input.AddButtonMapping((int)E_UiButton.Left, E_Device.Keyboard, (int)Keys.Left); input.AddButtonMapping((int)E_UiButton.Right, E_Device.Keyboard, (int)Keys.Right); input.AddButtonMapping((int)E_UiButton.A, E_Device.Keyboard, (int)Keys.Enter); input.AddButtonMapping((int)E_UiButton.B, E_Device.Keyboard, (int)Keys.Back); input.AddButtonMapping((int)E_UiButton.MouseLeft, E_Device.Mouse, (int)E_MouseButton.Left); input.AddButtonMapping((int)E_UiButton.MouseRight, E_Device.Mouse, (int)E_MouseButton.Right); #endif #if !RELEASE input.AddButtonMapping((int)E_UiButton.Quit, E_Device.Controller, (int)E_Button.RightStick); #endif input.AddButtonMapping((int)E_UiButton.Up, E_Device.Controller, (int)E_Button.LeftStickUp); input.AddButtonMapping((int)E_UiButton.Up, E_Device.Controller, (int)E_Button.DPadUp); input.AddButtonMapping((int)E_UiButton.Down, E_Device.Controller, (int)E_Button.LeftStickDown); input.AddButtonMapping((int)E_UiButton.Down, E_Device.Controller, (int)E_Button.DPadDown); input.AddButtonMapping((int)E_UiButton.Left, E_Device.Controller, (int)E_Button.LeftStickLeft); input.AddButtonMapping((int)E_UiButton.Left, E_Device.Controller, (int)E_Button.DPadLeft); input.AddButtonMapping((int)E_UiButton.Right, E_Device.Controller, (int)E_Button.LeftStickRight); input.AddButtonMapping((int)E_UiButton.Right, E_Device.Controller, (int)E_Button.DPadRight); input.AddButtonMapping((int)E_UiButton.A, E_Device.Controller, (int)E_Button.A); input.AddButtonMapping((int)E_UiButton.B, E_Device.Controller, (int)E_Button.B); input.AddButtonMapping((int)E_UiButton.X, E_Device.Controller, (int)E_Button.X); input.AddButtonMapping((int)E_UiButton.Y, E_Device.Controller, (int)E_Button.Y); input.AddButtonMapping((int)E_UiButton.Start, E_Device.Controller, (int)E_Button.Start); input.AddButtonMapping((int)E_UiButton.Back, E_Device.Controller, (int)E_Button.Back); input.AddButtonMapping((int)E_UiButton.LeftTrigger, E_Device.Controller, (int)E_Button.LeftTrigger); input.AddButtonMapping((int)E_UiButton.RightTrigger, E_Device.Controller, (int)E_Button.RightTrigger); input.AddButtonMapping((int)E_UiButton.LeftShoulder, E_Device.Controller, (int)E_Button.LeftShoulder); input.AddButtonMapping((int)E_UiButton.RightShoulder, E_Device.Controller, (int)E_Button.RightShoulder); input.AddButtonMapping((int)E_UiButton.LeftStick, E_Device.Controller, (int)E_Button.LeftStick); input.AddButtonMapping((int)E_UiButton.RightStick, E_Device.Controller, (int)E_Button.RightStick); input.AddButtonMapping((int)E_UiButton.DPadUp, E_Device.Controller, (int)E_Button.DPadUp); input.AddButtonMapping((int)E_UiButton.DPadDown, E_Device.Controller, (int)E_Button.DPadDown); input.AddButtonMapping((int)E_UiButton.DPadLeft, E_Device.Controller, (int)E_Button.DPadLeft); input.AddButtonMapping((int)E_UiButton.DPadRight, E_Device.Controller, (int)E_Button.DPadRight); input.AddAxisMapping((int)E_UiAxis.LeftStickX, E_Device.Controller, (int)E_Button.LeftStickLeft, (int)E_Button.LeftStickRight); input.AddAxisMapping((int)E_UiAxis.LeftStickY, E_Device.Controller, (int)E_Button.LeftStickDown, (int)E_Button.LeftStickUp); input.AddAxisMapping((int)E_UiAxis.RightStickX, E_Device.Controller, (int)E_Button.RightStickLeft, (int)E_Button.RightStickRight); input.AddAxisMapping((int)E_UiAxis.RightStickY, E_Device.Controller, (int)E_Button.RightStickDown, (int)E_Button.RightStickUp); }
public static void SetupControls( Input input ) { #if WINDOWS input.AddButtonMapping((int)E_UiButton.D1, E_Device.Keyboard, (int)Keys.D1); input.AddButtonMapping((int)E_UiButton.D2, E_Device.Keyboard, (int)Keys.D2); input.AddButtonMapping((int)E_UiButton.D3, E_Device.Keyboard, (int)Keys.D3); input.AddButtonMapping((int)E_UiButton.D4, E_Device.Keyboard, (int)Keys.D4); input.AddButtonMapping((int)E_UiButton.D5, E_Device.Keyboard, (int)Keys.D5); input.AddButtonMapping((int)E_UiButton.D6, E_Device.Keyboard, (int)Keys.D6); input.AddButtonMapping((int)E_UiButton.D7, E_Device.Keyboard, (int)Keys.D7); input.AddButtonMapping((int)E_UiButton.D8, E_Device.Keyboard, (int)Keys.D8); input.AddButtonMapping((int)E_UiButton.D9, E_Device.Keyboard, (int)Keys.D9); input.AddButtonMapping((int)E_UiButton.D0, E_Device.Keyboard, (int)Keys.D0); input.AddButtonMapping((int)E_UiButton.D1, E_Device.Keyboard, (int)Keys.D1); input.AddButtonMapping((int)E_UiButton.Space, E_Device.Keyboard, (int)Keys.Space); for (int i = (int)E_UiButton.A; i <= (int)E_UiButton.Z;i++ ) { input.AddButtonMapping(i, E_Device.Keyboard, (int)Keys.A + (i - (int)E_UiButton.A)); } input.AddButtonMapping( (int)E_UiButton.Quit, E_Device.Keyboard, (int)Keys.Escape ); input.AddButtonMapping( (int)E_UiButton.Up, E_Device.Keyboard, (int)Keys.Up ); input.AddButtonMapping( (int)E_UiButton.Down, E_Device.Keyboard, (int)Keys.Down ); input.AddButtonMapping( (int)E_UiButton.Left, E_Device.Keyboard, (int)Keys.Left ); input.AddButtonMapping( (int)E_UiButton.Right, E_Device.Keyboard, (int)Keys.Right ); input.AddButtonMapping( (int)E_UiButton.Enter, E_Device.Keyboard, (int)Keys.Enter ); input.AddButtonMapping( (int)E_UiButton.Back, E_Device.Keyboard, (int)Keys.Back ); input.AddButtonMapping( (int)E_UiButton.MouseLeft, E_Device.Mouse, (int)E_MouseButton.Left ); input.AddButtonMapping( (int)E_UiButton.MouseRight, E_Device.Mouse, (int)E_MouseButton.Right ); #endif #if !RELEASE input.AddButtonMapping( (int)E_UiButton.Quit, E_Device.Controller, (int)E_Button.RightStick ); #endif input.AddButtonMapping( (int)E_UiButton.Up, E_Device.Controller, (int)E_Button.LeftStickUp ); input.AddButtonMapping( (int)E_UiButton.Up, E_Device.Controller, (int)E_Button.DPadUp ); input.AddButtonMapping( (int)E_UiButton.Down, E_Device.Controller, (int)E_Button.LeftStickDown ); input.AddButtonMapping( (int)E_UiButton.Down, E_Device.Controller, (int)E_Button.DPadDown ); input.AddButtonMapping( (int)E_UiButton.Left, E_Device.Controller, (int)E_Button.LeftStickLeft ); input.AddButtonMapping( (int)E_UiButton.Left, E_Device.Controller, (int)E_Button.DPadLeft ); input.AddButtonMapping( (int)E_UiButton.Right, E_Device.Controller, (int)E_Button.LeftStickRight ); input.AddButtonMapping( (int)E_UiButton.Right, E_Device.Controller, (int)E_Button.DPadRight ); input.AddButtonMapping( (int)E_UiButton.A, E_Device.Controller, (int)E_Button.A ); input.AddButtonMapping( (int)E_UiButton.B, E_Device.Controller, (int)E_Button.B ); input.AddButtonMapping( (int)E_UiButton.X, E_Device.Controller, (int)E_Button.X ); input.AddButtonMapping( (int)E_UiButton.Y, E_Device.Controller, (int)E_Button.Y ); input.AddButtonMapping( (int)E_UiButton.Start, E_Device.Controller, (int)E_Button.Start ); input.AddButtonMapping( (int)E_UiButton.Back, E_Device.Controller, (int)E_Button.Back ); input.AddButtonMapping( (int)E_UiButton.LeftTrigger, E_Device.Controller, (int)E_Button.LeftTrigger ); input.AddButtonMapping( (int)E_UiButton.RightTrigger, E_Device.Controller, (int)E_Button.RightTrigger ); input.AddButtonMapping( (int)E_UiButton.LeftShoulder, E_Device.Controller, (int)E_Button.LeftShoulder ); input.AddButtonMapping( (int)E_UiButton.RightShoulder, E_Device.Controller, (int)E_Button.RightShoulder ); input.AddButtonMapping( (int)E_UiButton.LeftStick, E_Device.Controller, (int)E_Button.LeftStick ); input.AddButtonMapping( (int)E_UiButton.RightStick, E_Device.Controller, (int)E_Button.RightStick ); input.AddButtonMapping( (int)E_UiButton.DPadUp, E_Device.Controller, (int)E_Button.DPadUp ); input.AddButtonMapping( (int)E_UiButton.DPadDown, E_Device.Controller, (int)E_Button.DPadDown ); input.AddButtonMapping( (int)E_UiButton.DPadLeft, E_Device.Controller, (int)E_Button.DPadLeft ); input.AddButtonMapping( (int)E_UiButton.DPadRight, E_Device.Controller, (int)E_Button.DPadRight ); input.AddAxisMapping( (int)E_UiAxis.LeftStickX, E_Device.Controller, (int)E_Button.LeftStickLeft, (int)E_Button.LeftStickRight ); input.AddAxisMapping( (int)E_UiAxis.LeftStickY, E_Device.Controller, (int)E_Button.LeftStickDown, (int)E_Button.LeftStickUp ); input.AddAxisMapping( (int)E_UiAxis.RightStickX, E_Device.Controller, (int)E_Button.RightStickLeft, (int)E_Button.RightStickRight ); input.AddAxisMapping( (int)E_UiAxis.RightStickY, E_Device.Controller, (int)E_Button.RightStickDown, (int)E_Button.RightStickUp ); }
public static void SetupControls( Input input ) { #if WINDOWS input.AddButtonMapping( (int)E_UiButton.Quit, E_Device.Keyboard, (int)Keys.Escape ); input.AddButtonMapping( (int)E_UiButton.Up, E_Device.Keyboard, (int)Keys.Up ); input.AddButtonMapping( (int)E_UiButton.Down, E_Device.Keyboard, (int)Keys.Down ); input.AddButtonMapping( (int)E_UiButton.Left, E_Device.Keyboard, (int)Keys.Left ); input.AddButtonMapping( (int)E_UiButton.Right, E_Device.Keyboard, (int)Keys.Right ); input.AddButtonMapping( (int)E_UiButton.A, E_Device.Keyboard, (int)Keys.Enter ); input.AddButtonMapping( (int)E_UiButton.B, E_Device.Keyboard, (int)Keys.Back ); input.AddButtonMapping( (int)E_UiButton.MouseLeft, E_Device.Mouse, (int)E_MouseButton.Left ); input.AddButtonMapping( (int)E_UiButton.MouseRight, E_Device.Mouse, (int)E_MouseButton.Right ); #endif #if !RELEASE input.AddButtonMapping( (int)E_UiButton.Quit, E_Device.Controller, (int)E_Button.RightStick ); #endif input.AddButtonMapping( (int)E_UiButton.Up, E_Device.Controller, (int)E_Button.LeftStickUp ); input.AddButtonMapping( (int)E_UiButton.Up, E_Device.Controller, (int)E_Button.DPadUp ); input.AddButtonMapping( (int)E_UiButton.Down, E_Device.Controller, (int)E_Button.LeftStickDown ); input.AddButtonMapping( (int)E_UiButton.Down, E_Device.Controller, (int)E_Button.DPadDown ); input.AddButtonMapping( (int)E_UiButton.Left, E_Device.Controller, (int)E_Button.LeftStickLeft ); input.AddButtonMapping( (int)E_UiButton.Left, E_Device.Controller, (int)E_Button.DPadLeft ); input.AddButtonMapping( (int)E_UiButton.Right, E_Device.Controller, (int)E_Button.LeftStickRight ); input.AddButtonMapping( (int)E_UiButton.Right, E_Device.Controller, (int)E_Button.DPadRight ); input.AddButtonMapping( (int)E_UiButton.A, E_Device.Controller, (int)E_Button.A ); input.AddButtonMapping( (int)E_UiButton.B, E_Device.Controller, (int)E_Button.B ); input.AddButtonMapping( (int)E_UiButton.X, E_Device.Controller, (int)E_Button.X ); input.AddButtonMapping( (int)E_UiButton.Y, E_Device.Controller, (int)E_Button.Y ); input.AddButtonMapping( (int)E_UiButton.Start, E_Device.Controller, (int)E_Button.Start ); input.AddButtonMapping( (int)E_UiButton.Back, E_Device.Controller, (int)E_Button.Back ); input.AddButtonMapping( (int)E_UiButton.LeftTrigger, E_Device.Controller, (int)E_Button.LeftTrigger ); input.AddButtonMapping( (int)E_UiButton.RightTrigger, E_Device.Controller, (int)E_Button.RightTrigger ); input.AddButtonMapping( (int)E_UiButton.LeftShoulder, E_Device.Controller, (int)E_Button.LeftShoulder ); input.AddButtonMapping( (int)E_UiButton.RightShoulder, E_Device.Controller, (int)E_Button.RightShoulder ); input.AddButtonMapping( (int)E_UiButton.LeftStick, E_Device.Controller, (int)E_Button.LeftStick ); input.AddButtonMapping( (int)E_UiButton.RightStick, E_Device.Controller, (int)E_Button.RightStick ); input.AddButtonMapping( (int)E_UiButton.DPadUp, E_Device.Controller, (int)E_Button.DPadUp ); input.AddButtonMapping( (int)E_UiButton.DPadDown, E_Device.Controller, (int)E_Button.DPadDown ); input.AddButtonMapping( (int)E_UiButton.DPadLeft, E_Device.Controller, (int)E_Button.DPadLeft ); input.AddButtonMapping( (int)E_UiButton.DPadRight, E_Device.Controller, (int)E_Button.DPadRight ); input.AddAxisMapping( (int)E_UiAxis.LeftStickX, E_Device.Controller, (int)E_Button.LeftStickLeft, (int)E_Button.LeftStickRight ); input.AddAxisMapping( (int)E_UiAxis.LeftStickY, E_Device.Controller, (int)E_Button.LeftStickDown, (int)E_Button.LeftStickUp ); input.AddAxisMapping( (int)E_UiAxis.RightStickX, E_Device.Controller, (int)E_Button.RightStickLeft, (int)E_Button.RightStickRight ); input.AddAxisMapping( (int)E_UiAxis.RightStickY, E_Device.Controller, (int)E_Button.RightStickDown, (int)E_Button.RightStickUp ); }