示例#1
0
        /// <summary>
        /// Allows the game component to perform any initialization it needs to before starting
        /// to run.  This is where it can query for any required services and load content.
        /// </summary>
        public override void Initialize()
        {
            fx = (Audio.AudioFx)Game.Services.GetService(typeof(Audio.AudioFx));
            input = (Input.IManageInput)Game.Services.GetService(typeof(Input.IManageInput));

            base.Initialize();
        }
示例#2
0
        public override void Initialize()
        {
            sprites = (SpriteBatch)Game.Services.GetService(typeof(SpriteBatch));
            player = (Audio.Midi.Player)Game.Services.GetService(typeof(Audio.Midi.Player));
            input = (Input.IManageInput)Game.Services.GetService(typeof(Input.IManageInput));

            bm = ((Logic.BandMasterMode)((BandMaster)Game).Play);

            flare = Game.Content.Load<Texture2D>("Textures/flare1");
            seperator = Game.Content.Load<Texture2D>("Textures/seperator");
            starOn = Game.Content.Load<Texture2D>("Textures/star_on");
            starOff = Game.Content.Load<Texture2D>("Textures/star_off");

            spriteHeight = flare.Height / 4;
            spriteWidth = flare.Width / 4;

        }
示例#3
0
        /// <summary>
        /// Allows the game component to perform any initialization it needs to before starting
        /// to run.  This is where it can query for any required services and load content.
        /// </summary>
        public override void Initialize()
        {
            input = (Input.IManageInput)Game.Services.GetService(typeof(Input.IManageInput));
            splasher = (Graphics.SplashText)Game.Services.GetService(typeof(Graphics.SplashText));
            audiofx = (Audio.AudioFx)Game.Services.GetService(typeof(Audio.AudioFx));

            base.Initialize();
        }