示例#1
0
    private void DiscoverQuest()
    {
        Quests.RemoveAll(quest => quest == null);
        InnController innController = inn.GetComponent <InnController>();

        if (Random.value * 20f < innController.questDiscovery && range.radius > 2f && Quests.Count < maxQuests) // factor in discoverd into this
        {
            Vector2    pos   = (Vector2)transform.position + Random.insideUnitCircle * range.radius;
            GameObject quest = Instantiate(questPrefab, pos, Quaternion.identity);
            quest.GetComponent <EnemyGroupQuest>().enemyLocation = gameObject;
            innController.Quests.Add(quest);
            Quests.Add(quest);
            innController.OnListChanged();
        }
    }