public void ReturnMove_WhenCalled_ReturnCurrentPosition() { //arrange _player.CurrentBoardPosition = 19; //act int result = _inn.ReturnMove(_player); //assert Assert.That(19 == result || _player.SkipTurn == 1); }
public void ReturnMove_WhenCalled_ReturnCurrentPosition() { //arrange _player.CurrentBoardPosition = 19; //act int result = _inn.ReturnMove(_player); //assert Assert.That(19 == result || _player.SkipTurn == 1); }