// Use this for initialization
    void Start()
    {
        InkStory         story = FindObjectOfType <InkStory>();
        GameEventManager ge    = FindObjectOfType <GameEventManager>();

        ge.load();
        story.LoadStory();
    }
示例#2
0
 private void onResetButtonPressed()
 {
     resetStoryContent();
     story.LoadStory();
     story.Continue();
 }