示例#1
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 /// <summary>
 ///     Handler for InkCanvas event
 /// </summary>
 public void OnStrokeCollectedEvent(object sender, InkCanvasStrokeCollectedEventArgs e)
 {
     SendNewStrokeCommand.Execute(e.Stroke);
 }
示例#2
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 private void InkCanvas_StrokeCollected(object sender, InkCanvasStrokeCollectedEventArgs e)
 {
     analyzer_.AddStroke(e.Stroke);
 }
示例#3
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 private void imageTransformee_StrokeCollected(object sender, InkCanvasStrokeCollectedEventArgs e)
 {
     (this.DataContext as CreationJeuAssiste1ViewModel).preventDrawing(e.Stroke);
 }
示例#4
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 void canvas_StrokeCollected(object sender, InkCanvasStrokeCollectedEventArgs e)
 {
     IsSelectCurrentPic = true;
 }
示例#5
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 // Run when a stroke is placed on the canvas
 private void RoadCanvas_StrokeCollected(object sender, InkCanvasStrokeCollectedEventArgs e)
 {
     history.Push(e.Stroke);
 }
示例#6
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 private void surfaceDessin_StrokeCollected(object sender, InkCanvasStrokeCollectedEventArgs e)
 {
     ((DessinViewModel)DataContext).Traits.Remove(e.Stroke);
 }
示例#7
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 private void inkCanvas_StrokeCollected(object sender, InkCanvasStrokeCollectedEventArgs e)
 {
     confirm.IsEnabled  = true;
     sendGame.IsEnabled = false;
 }
示例#8
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 public void OnStrokeCollected(InkCanvasStrokeCollectedEventArgs e)
 {
     //Debug.WriteLine("Stroke Collected");
     //StudentStrokeCount += 1;
 }
示例#9
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 void Canvas_StrokeCollected(object sender, InkCanvasStrokeCollectedEventArgs e)
 {
     Recognizer.AddStroke(e.Stroke);
     Recognizer.RecognizeAsync();
 }
示例#10
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 void inkCanvas1_StrokeCollected(object sender, InkCanvasStrokeCollectedEventArgs e)
 {
     e.Stroke.AddPropertyData(currentTimeGuid, DateTime.Now);
 }
示例#11
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 private void TheInkCanvas_StrokeCollected(object sender, InkCanvasStrokeCollectedEventArgs e)
 {
     Debug.WriteLine("TheInkCanvas_StrokeCollected");
     Recognise();
 }
示例#12
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 public override void CreateNewStroke(InkCanvasStrokeCollectedEventArgs e)
 {
     InkStroke = new InkTextStroke(this, e.Stroke.StylusPoints);
 }
示例#13
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 private void Drawing_StrokeCollected(object sender, InkCanvasStrokeCollectedEventArgs e)
 {
     Strokes.Add(e.Stroke);
     _currentIndex = Strokes.Count;
     Console.WriteLine("collected");
 }
 private void WritingCanvasOnStrokeCollected(object sender, InkCanvasStrokeCollectedEventArgs e)
 {
     _core.Recognize(this.WritingCanvas.Strokes);
 }
示例#15
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 // Handle the StrokeCollection event of the InkCanvas.
 private void SourceChanged(object sender, InkCanvasStrokeCollectedEventArgs e)
 {
     // Cause the thumbnail to be redrawn.
     this.InvalidateVisual();
 }
示例#16
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 private void inkCanvas_StrokeCollected(object sender, InkCanvasStrokeCollectedEventArgs e)
 {
     overlay.Children.Clear();
 }
示例#17
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 void InkCanvas_StrokeCollected(object sender, InkCanvasStrokeCollectedEventArgs e)
 {
     ConnectEndStylusPoints(e.Stroke);
 }
示例#18
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 private void XAML_Ink_StrokeCollected(object sender, InkCanvasStrokeCollectedEventArgs e)
 {
     serverBackgroundWorker.RunWorkerAsync();
 }
 /// <summary>
 /// When a stroke is collected, add it to the InkAnalyzer.
 /// After a Stroke has been added, it will be analyzed
 /// the next time BackgroundAnalyze or Analyze is called
 /// </summary>
 void StrokeCollected(object sender,
                      InkCanvasStrokeCollectedEventArgs e)
 {
     this.analyzer.AddStroke(e.Stroke);
 }
示例#20
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 private void inkCanvas_StrokeCollected(object sender, InkCanvasStrokeCollectedEventArgs e)
 {
     this.rbtnBackout.IsEnabled = this.inkCanvas.Strokes.Count > 0;
 }
示例#21
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 private void PointerCanvas_StrokeCollected(object sender, InkCanvasStrokeCollectedEventArgs e)
 {
     PointerManager.Instance.StrokeAdded(e.Stroke);
 }
示例#22
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 private void surfaceDessin_StrokeCollected(object sender, InkCanvasStrokeCollectedEventArgs e)
 {
     (this.DataContext as partieJeuViewModel).strokeCollected(e.Stroke);
 }
 void ObjInkCanvas_StrokeCollected(object sender, InkCanvasStrokeCollectedEventArgs e)
 {
     InkChanged();
 }
 //每笔触的触发动作,解析手写
 private void InkCanvas_StrokeCollected(object sender, InkCanvasStrokeCollectedEventArgs e)
 {
     DI.Get <HwAlternateCollection>().Recognize(_InkCanvas.Strokes);
 }
 void Paintboard_StrokeCollected(object sender, InkCanvasStrokeCollectedEventArgs e)
 {
     FecharMenu();
     configwin.Visibility = System.Windows.Visibility.Hidden;
 }
 private void CanvasTinta_StrokeCollected(object sender, InkCanvasStrokeCollectedEventArgs e)
 {
     m_analyzer.AddStroke(e.Stroke);
 }
示例#27
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 private void Ink2_StrokeCollected(object sender, InkCanvasStrokeCollectedEventArgs e)
 {
 }
示例#28
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 public void Strokes_StrokesCollected(object sender, InkCanvasStrokeCollectedEventArgs e)
 {
     inkCanvas.Strokes.Remove(e.Stroke);
     inkSketch.AddStroke(e.Stroke);
 }
示例#29
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 private void Canvas_StrokeCollected(object sender, InkCanvasStrokeCollectedEventArgs e)
 {
     Render(Canvas);
 }
示例#30
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 public abstract void CreateNewStroke(InkCanvasStrokeCollectedEventArgs e);