/// <summary> /// Handler for InkCanvas event /// </summary> public void OnStrokeCollectedEvent(object sender, InkCanvasStrokeCollectedEventArgs e) { SendNewStrokeCommand.Execute(e.Stroke); }
private void InkCanvas_StrokeCollected(object sender, InkCanvasStrokeCollectedEventArgs e) { analyzer_.AddStroke(e.Stroke); }
private void imageTransformee_StrokeCollected(object sender, InkCanvasStrokeCollectedEventArgs e) { (this.DataContext as CreationJeuAssiste1ViewModel).preventDrawing(e.Stroke); }
void canvas_StrokeCollected(object sender, InkCanvasStrokeCollectedEventArgs e) { IsSelectCurrentPic = true; }
// Run when a stroke is placed on the canvas private void RoadCanvas_StrokeCollected(object sender, InkCanvasStrokeCollectedEventArgs e) { history.Push(e.Stroke); }
private void surfaceDessin_StrokeCollected(object sender, InkCanvasStrokeCollectedEventArgs e) { ((DessinViewModel)DataContext).Traits.Remove(e.Stroke); }
private void inkCanvas_StrokeCollected(object sender, InkCanvasStrokeCollectedEventArgs e) { confirm.IsEnabled = true; sendGame.IsEnabled = false; }
public void OnStrokeCollected(InkCanvasStrokeCollectedEventArgs e) { //Debug.WriteLine("Stroke Collected"); //StudentStrokeCount += 1; }
void Canvas_StrokeCollected(object sender, InkCanvasStrokeCollectedEventArgs e) { Recognizer.AddStroke(e.Stroke); Recognizer.RecognizeAsync(); }
void inkCanvas1_StrokeCollected(object sender, InkCanvasStrokeCollectedEventArgs e) { e.Stroke.AddPropertyData(currentTimeGuid, DateTime.Now); }
private void TheInkCanvas_StrokeCollected(object sender, InkCanvasStrokeCollectedEventArgs e) { Debug.WriteLine("TheInkCanvas_StrokeCollected"); Recognise(); }
public override void CreateNewStroke(InkCanvasStrokeCollectedEventArgs e) { InkStroke = new InkTextStroke(this, e.Stroke.StylusPoints); }
private void Drawing_StrokeCollected(object sender, InkCanvasStrokeCollectedEventArgs e) { Strokes.Add(e.Stroke); _currentIndex = Strokes.Count; Console.WriteLine("collected"); }
private void WritingCanvasOnStrokeCollected(object sender, InkCanvasStrokeCollectedEventArgs e) { _core.Recognize(this.WritingCanvas.Strokes); }
// Handle the StrokeCollection event of the InkCanvas. private void SourceChanged(object sender, InkCanvasStrokeCollectedEventArgs e) { // Cause the thumbnail to be redrawn. this.InvalidateVisual(); }
private void inkCanvas_StrokeCollected(object sender, InkCanvasStrokeCollectedEventArgs e) { overlay.Children.Clear(); }
void InkCanvas_StrokeCollected(object sender, InkCanvasStrokeCollectedEventArgs e) { ConnectEndStylusPoints(e.Stroke); }
private void XAML_Ink_StrokeCollected(object sender, InkCanvasStrokeCollectedEventArgs e) { serverBackgroundWorker.RunWorkerAsync(); }
/// <summary> /// When a stroke is collected, add it to the InkAnalyzer. /// After a Stroke has been added, it will be analyzed /// the next time BackgroundAnalyze or Analyze is called /// </summary> void StrokeCollected(object sender, InkCanvasStrokeCollectedEventArgs e) { this.analyzer.AddStroke(e.Stroke); }
private void inkCanvas_StrokeCollected(object sender, InkCanvasStrokeCollectedEventArgs e) { this.rbtnBackout.IsEnabled = this.inkCanvas.Strokes.Count > 0; }
private void PointerCanvas_StrokeCollected(object sender, InkCanvasStrokeCollectedEventArgs e) { PointerManager.Instance.StrokeAdded(e.Stroke); }
private void surfaceDessin_StrokeCollected(object sender, InkCanvasStrokeCollectedEventArgs e) { (this.DataContext as partieJeuViewModel).strokeCollected(e.Stroke); }
void ObjInkCanvas_StrokeCollected(object sender, InkCanvasStrokeCollectedEventArgs e) { InkChanged(); }
//每笔触的触发动作,解析手写 private void InkCanvas_StrokeCollected(object sender, InkCanvasStrokeCollectedEventArgs e) { DI.Get <HwAlternateCollection>().Recognize(_InkCanvas.Strokes); }
void Paintboard_StrokeCollected(object sender, InkCanvasStrokeCollectedEventArgs e) { FecharMenu(); configwin.Visibility = System.Windows.Visibility.Hidden; }
private void CanvasTinta_StrokeCollected(object sender, InkCanvasStrokeCollectedEventArgs e) { m_analyzer.AddStroke(e.Stroke); }
private void Ink2_StrokeCollected(object sender, InkCanvasStrokeCollectedEventArgs e) { }
public void Strokes_StrokesCollected(object sender, InkCanvasStrokeCollectedEventArgs e) { inkCanvas.Strokes.Remove(e.Stroke); inkSketch.AddStroke(e.Stroke); }
private void Canvas_StrokeCollected(object sender, InkCanvasStrokeCollectedEventArgs e) { Render(Canvas); }
public abstract void CreateNewStroke(InkCanvasStrokeCollectedEventArgs e);