public void Injection(InjectionDict ID)
 {
     _pool = ID.Inject <Pooler>();
 }
示例#2
0
 public void Injection(InjectionDict ID)
 {
     LM           = ID.Inject <LevelManagement>();
     pooler       = ID.Inject <Pooler>();
     debugManager = ID.Inject <DebugManager>();
 }
 private void Injection(InjectionDict ID)
 {
     _gm = ID.Inject <GameManager>();
 }
 public void Injection(InjectionDict ID)
 {
     GM = ID.Inject <GameManager>();
 }
 public void Injection(InjectionDict ID)
 {
     //Injection
     dbg_g = ID.Inject <DebugGlobal>();
     _gm   = ID.Inject <GameManager>();
 }
 public void Injection(InjectionDict id)
 {
     GM = id.Inject <GameManager>();
 }
 //TEMP: gonna have to rework at later date, might replace inject Event.
 public T Request <T>() where T : Component
 {
     return(SceneScripts.Inject <T>());
 }
示例#8
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 private void Injection(InjectionDict ID)
 {
     dsf = ID.Inject <Distaff>();
 }