public void Injection(InjectionDict ID) { _pool = ID.Inject <Pooler>(); }
public void Injection(InjectionDict ID) { LM = ID.Inject <LevelManagement>(); pooler = ID.Inject <Pooler>(); debugManager = ID.Inject <DebugManager>(); }
private void Injection(InjectionDict ID) { _gm = ID.Inject <GameManager>(); }
public void Injection(InjectionDict ID) { GM = ID.Inject <GameManager>(); }
public void Injection(InjectionDict ID) { //Injection dbg_g = ID.Inject <DebugGlobal>(); _gm = ID.Inject <GameManager>(); }
public void Injection(InjectionDict id) { GM = id.Inject <GameManager>(); }
//TEMP: gonna have to rework at later date, might replace inject Event. public T Request <T>() where T : Component { return(SceneScripts.Inject <T>()); }
private void Injection(InjectionDict ID) { dsf = ID.Inject <Distaff>(); }