示例#1
0
    public static void OnScriptsReloaded()
    {
        int step = PlayerPrefs.GetInt("CodeManager_OneKeyGen_Step", -1);

        if (step < 0)
        {
            return;
        }
        if (step == 3)
        {
            try
            {
                InjectEditor.HotfixGenDelegate();
                step++;
                PlayerPrefs.SetInt("CodeManager_OneKeyGen_Step", step);
            }
            catch (System.Exception e)
            {
                step = -1;
                PlayerPrefs.SetInt("CodeManager_OneKeyGen_Step", step);
                Debug.LogError("一键生成注入导出失败," + e.Message);
            }
        }
        else if (step == 4)
        {
            try
            {
                InjectEditor.HotfixGenStaticField();
                step++;
                PlayerPrefs.SetInt("CodeManager_OneKeyGen_Step", step);
            }
            catch (System.Exception e)
            {
                step = -1;
                PlayerPrefs.SetInt("CodeManager_OneKeyGen_Step", step);
                Debug.LogError("一键生成注入导出失败," + e.Message);
            }
        }
        else if (step == 0)
        {
            try
            {
                CSHotFixCLRBinding.GenerateCLRBinding1a();
                CSHotFixCLRBinding.GenerateCLRBinding1b();

                var definesList = GetDefineSymbols();
                definesList.Add("CSHotFix");
                ChangeDefineSymbol(definesList);

                step++;
                PlayerPrefs.SetInt("CodeManager_OneKeyGen_Step", step);
            }
            catch (System.Exception e)
            {
                step = -1;
                PlayerPrefs.SetInt("CodeManager_OneKeyGen_Step", step);
                Debug.LogError("一键生成注入导出失败," + e.Message);
            }
        }
        else if (step == 1)
        {
            try
            {
                CSHotFixCLRBinding.GenerateCLRBinding2a();
                step++;
                PlayerPrefs.SetInt("CodeManager_OneKeyGen_Step", step);
            }
            catch (System.Exception e)
            {
                step = -1;
                PlayerPrefs.SetInt("CodeManager_OneKeyGen_Step", step);
                Debug.LogError("一键生成注入导出失败," + e.Message);
            }
        }
        else if (step == 2)
        {
            try
            {
                CSHotFixCLRBinding.GenerateCLRBinding2b();
                step++;
                PlayerPrefs.SetInt("CodeManager_OneKeyGen_Step", step);
            }
            catch (System.Exception e)
            {
                step = -1;
                PlayerPrefs.SetInt("CodeManager_OneKeyGen_Step", step);
                Debug.LogError("一键生成注入导出失败," + e.Message);
            }
        }
        else if (step == 5)
        {
            Debug.Log("一键生成注入导出成功");
            step = -1;
            PlayerPrefs.SetInt("CodeManager_OneKeyGen_Step", step);
        }
    }
示例#2
0
    public static void OnScriptsReloaded()
    {
        int step = PlayerPrefs.GetInt("CodeManager_OneKeyGen_Step", -1);

        if (step < 0)
        {
            return;
        }

        if (step == 1)
        {
            try
            {
                InjectEditor.HotfixGenDelegate();
                step++;
                PlayerPrefs.SetInt("CodeManager_OneKeyGen_Step", step);
                var definesList = GetDefineSymbols();
                if (definesList.Contains("CSHotFix") == false)
                {
                    definesList.Add("CSHotFix");
                    ChangeDefineSymbol(definesList);
                }
            }
            catch (System.Exception e)
            {
                step = -1;
                PlayerPrefs.SetInt("CodeManager_OneKeyGen_Step", step);
                Debug.LogError("一键生成注入导出失败," + e.ToString());
            }
        }
        else if (step == 2)
        {
            try
            {
                InjectEditor.HotfixGenStaticField();
                step++;
                PlayerPrefs.SetInt("CodeManager_OneKeyGen_Step", step);
            }
            catch (System.Exception e)
            {
                step = -1;
                PlayerPrefs.SetInt("CodeManager_OneKeyGen_Step", step);
                Debug.LogError("一键生成注入导出失败," + e.ToString());
            }
        }
        else if (step == 0)
        {
            try
            {
                CSHotFixCLRBinding.GenerateCLRBinding1a();
                CSHotFixCLRBinding.GenerateCLRBinding1b();

                step++;
                PlayerPrefs.SetInt("CodeManager_OneKeyGen_Step", step);
            }
            catch (System.Exception e)
            {
                step = -1;
                PlayerPrefs.SetInt("CodeManager_OneKeyGen_Step", step);
                Debug.LogError("一键生成注入导出失败," + e.ToString());
            }
        }
        else if (step == 3)
        {
            try
            {
                CSHotFixCLRBinding.GenerateCLRBinding2a();
                step++;
                PlayerPrefs.SetInt("CodeManager_OneKeyGen_Step", step);
                //让代码强制编译一次
                AssetDatabase.ImportAsset(GenConfigEditor.CSHotFixReCompileFile);
                AssetDatabase.Refresh();
            }
            catch (System.Exception e)
            {
                step = -1;
                PlayerPrefs.SetInt("CodeManager_OneKeyGen_Step", step);
                Debug.LogError("一键生成注入导出失败," + e.ToString());
            }
        }
        else if (step == 4)
        {
            try
            {
                CSHotFixCLRBinding.GenerateCLRBinding2b();
                step++;
                PlayerPrefs.SetInt("CodeManager_OneKeyGen_Step", step);
            }
            catch (System.Exception e)
            {
                step = -1;
                PlayerPrefs.SetInt("CodeManager_OneKeyGen_Step", step);
                Debug.LogError("一键生成注入导出失败," + e.ToString());
            }
        }
        else if (step == 5)
        {
            Debug.Log("一键生成注入导出成功");
            step = -1;
            PlayerPrefs.SetInt("CodeManager_OneKeyGen_Step", step);
        }
    }