public bool Export <T>(string path, object[] objArr) where T : Attribute { if (objArr == null || objArr.Length <= 0 || string.IsNullOrEmpty(path)) { return(false); } if (!path.EndsWith(".json")) { path += ".json"; } StringBuilder sb = new StringBuilder(); sb.Append("["); foreach (object obj in objArr) { sb.AppendFormat("{{\"type\":\"{0}\",", obj.GetType().Name); sb.Append("\"data\":{"); Dictionary <string, object> reflectDic = InjectDataBinder.ReflectAllData <T>(obj); saveJson(sb, reflectDic); sb.Append("}},"); } if (sb[sb.Length - 1] == ',') { sb.Remove(sb.Length - 1, 1); } sb.Append("]"); FileGameUtil.WriteText(path, sb.ToString()); #if UNITY_EDITOR AssetDatabase.Refresh(); #endif return(true); }
public bool Export <T>(string path, object[] objArr) where T : Attribute { if (objArr == null || objArr.Length <= 0 || string.IsNullOrEmpty(path)) { return(false); } if (!path.EndsWith(".xml")) { path += ".xml"; } string allPath = string.Concat(ApplicationPath.PersistentRootPath, path); ApplicationPath.CreateDirectory(allPath); XmlDocument doc = new XmlDocument(); XmlDeclaration dec = doc.CreateXmlDeclaration("1.0", "utf-8", "yes"); XmlElement rootEle = doc.CreateElement("data"); foreach (object obj in objArr) { Dictionary <string, object> dataDic = InjectDataBinder.ReflectAllData <T>(obj); XmlElement element = doc.CreateElement(obj.GetType().Name); this.saveXml(doc, element, dataDic); rootEle.AppendChild(element); } doc.AppendChild(dec); doc.AppendChild(rootEle); doc.Save(allPath); #if UNITY_EDITOR AssetDatabase.Refresh(); #endif return(true); }