void Start() { initScripts += Init; /*if you launch directly in scene autoLaunch is by default true*/ if (autoLaunch) { if (PoolManager.Instance != null) { PoolManager.Instance.InitPool(); } initScripts.Invoke(); } }
void Start() { //PlayerPrefs.DeleteAll(); Config.Startload(this, () => { //不删除 DontDestroyOnLoad(gameObject); //添加脚本 InitScripts intiScripts = gameObject.AddComponent <InitScripts>(); //调用跳转场景方法 intiScripts.Initialized(); //跳转场景 到 start场景 SceneTools.instance.LoadScene("Login"); //将打印 Application.logMessageReceived += Handler; }); }