示例#1
0
文件: Steam.cs 项目: eai04191/OnPS
        private void OnConnected(SteamClient.ConnectedCallback callback)
        {
            Console.WriteLine("Connected to Steam! Logging in '{0}'...", username);

            if (File.Exists("sentry.bin"))
            {
                // if we have a saved sentry file, read and sha-1 hash it
                byte[] sentryFile = File.ReadAllBytes("sentry.bin");
                sentryHash = CryptoHelper.SHAHash(sentryFile);
            }

            String loginKey = IniModel.GetSteamLoginKey();

            SteamUser.LogOnDetails logonDetails = new SteamUser.LogOnDetails();
            logonDetails.Username               = username;
            logonDetails.Password               = password;
            logonDetails.LoginKey               = loginKey;
            logonDetails.LoginID                = LoginID;
            logonDetails.AuthCode               = authCode;
            logonDetails.TwoFactorCode          = twoFactorAuth;
            logonDetails.SentryFileHash         = sentryHash;
            logonDetails.ShouldRememberPassword = true;
            try
            {
                steamUser.LogOn(logonDetails);
            }catch (ArgumentException)
            {
                isRunning = false;
            }
        }
示例#2
0
 private void timer1_Tick(object sender, EventArgs e)
 {
     Console.WriteLine("Steam.isConnected(): " + Program.steam.isConnected());
     Console.WriteLine("Steam.isRunning: " + Program.steam.isRunning);
     Network.SessionCall();
     if (IniModel.GetSteamLoginKey() != null && Program.steam.isConnected() == false && settings == null)
     {
         timer1.Stop();
         SteamConnErr steamConnErr = new SteamConnErr();
         steamConnErr.ShowDialog();
         OnGameChangedEvent(this, null);
         timer1.Start();
     }
     tasks.RunPsnTask(UpdateActivityModel);
 }
示例#3
0
        private void Loader_Shown(object sender, EventArgs e)
        {
            this.Visible = false;
            updater.run();
            String AccessToken     = null;
            String PSNRefreshToken = IniModel.GetPSNRefreshToken();

            if (PSNRefreshToken == null)
            {
                this.Hide();
                PSN login = new PSN();
                login.ShowDialog();
                PSNRefreshToken = IniModel.GetPSNRefreshToken();
            }
            try
            {
                AccessToken = Platforms.PSN.AuthWithRefreshToken(PSNRefreshToken)[0];
            }
            catch (Exception)
            {
                MessageBox.Show("Unable to connect PlayStation Network.", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
                Environment.Exit(-1);
            }

            if (IniModel.GetSteamUsername() != null && IniModel.GetSteamLoginKey() != null)
            {
                Program.steam.manager.Subscribe <SteamUser.LoggedOnCallback>(OnLoggedOn);
                Program.steam.manager.Subscribe <SteamClient.DisconnectedCallback>(OnDisconnected);
                Program.steam.Connect(IniModel.GetSteamUsername(), null);
            }

            /*else
             * {
             *  this.Hide();
             *  SteamLogin steamLogin = new SteamLogin();
             *  steamLogin.ShowDialog();
             * }*/
            Program.AccessToken = AccessToken;
            this.Hide();
            OnPS OnPSClient = new OnPS();

            OnPSClient.ShowDialog();
        }