public void OnTriggerEnter2D(Collider2D other) { for (int i = 0; i < ingredients.Length; i++) { if (other.gameObject.GetComponent <ItemDrag>().itemName == ingredients[i]) { script.AddIngredient(i); } } }
public async Task AddIngredient(Ingredient ingredient) { await ingredientManager.AddIngredient(ingredient); }
public ActionResult AddIngredient(IngredientModel model) { IngredientManager.AddIngredient(model); return(RedirectToAction("ManageIngredients")); }