public override void OnInspectorGUI() { base.OnInspectorGUI(); IngameUIManager manager = target as IngameUIManager; EditorGUILayout.BeginVertical(GUI.skin.box); { //Title EditorGUILayout.LabelField("State", GUI.skin.box); EditorGUILayout.BeginVertical(GUI.skin.box); { var names = manager.GetStateNameArray(); for (int i = 0; i < names.Length; i++) { EditorGUILayout.LabelField( string.Format("[State {0}] {1}", i, names[i]) ); } } EditorGUILayout.EndVertical(); } EditorGUILayout.EndVertical(); Repaint(); }
void Awake() { Time.timeScale = 1f; Application.targetFrameRate = 60; //gameStatus = true; MakeInstance(); savedCoins = false; _ingameUiManager = this.GetComponent<IngameUIManager>(); _scoreManager = this.gameObject.GetComponent<ScoreManager>(); _levelEnvironmentSpawner = GameObject.Find("LevelSpawner").GetComponent<LevelEnvironmentSpawner>(); if (LevelTypeController.instance != null) { gameType = LevelTypeController.instance.GetGameType(); } else // In the editor this runs if you are not playing from the menu scene { gameType = "Level0"; //gameType = "Level0"; Endless } if (LevelTypeController.instance.GetLastGameSlider() == false) { StartCoroutine(FadeInMusic()); } }
private float DESPAWNPOSITION = -20f; // Objects will be deleted behind this Z position void Awake() { MakeInstance(); SetLevelVariables(); WaterMovement(0); _uiManager = this.gameObject.GetComponent<IngameUIManager>(); }
private void Awake() { if (instance != null) { Debug.LogWarning("More than 1 IngameUIManager instance exists!"); } instance = this; m_EditModeManager = m_EditModeMenu.GetComponent <EditModeManager>(); }
private void Awake() { if (Instance == null) { Instance = this; //DontDestroyOnLoad(gameObject); // the Singelton Obj gets not deleted when change szene } else { Destroy(this.gameObject); } }
private void Awake() { Instance = this; _game_over_ui.SetActive(false); }
// Start is called before the first frame update public void Init() { UIManager = IngameUIManager.instance; }