protected override void Initialize() { base.Initialize(); graphics.PreferredBackBufferWidth = GraphicsDevice.DisplayMode.Width; graphics.PreferredBackBufferHeight = GraphicsDevice.DisplayMode.Height; graphics.ApplyChanges(); Content.RootDirectory = "Content"; Mouse.SetCursor(MouseCursor.FromTexture2D(Content.Load <Texture2D>("images/cursor"), 0, 0)); IsMouseVisible = true; InfoManager.Initialize(Content); GameLog.Initialize(Content); LineRenderer.Initialize(GraphicsDevice); }