protected override void OnMove(object sender, InfoEventArgs<Point> e) { if (e.info.y > 0 || e.info.x > 0) SetTarget (index + 1); else SetTarget (index - 1); }
protected override void OnMove(object sender, InfoEventArgs<Point> e) { if (e.info.x > 0 || e.info.y < 0) abilityMenuPanelController.Next(); else abilityMenuPanelController.Previous(); }
protected override void OnFire(object sender, InfoEventArgs<int> e) { if (e.info == 0) Confirm(); else Cancel(); }
protected override void OnMove(object sender, InfoEventArgs<Point> e) { if (e.info.x > 1 || e.info.y > 1) SelectTarget( (index + 1) % targets.Count ); else SelectTarget( (index == 0) ? targets.Count - 1 : index - 1 ); }
void OnMenuSelection(object sender, InfoEventArgs<int> e) { ability = skillSet.skills[ e.info ]; if (ability.rangeType == Ability.Ranges.Infinite || ability.rangeType == Ability.Ranges.Self) owner.ChangeState<ConfirmAbilityTargetState>(); else owner.ChangeState<AbilityTargetState>(); }
protected override void OnFire(object sender, InfoEventArgs<int> e) { if (e.info == 0) { if (tiles.Contains (owner.currentTile)) owner.ChangeState<MoveSequenceState> (); } else { owner.ChangeState<CommandSelectionState> (); } }
protected override void OnFire(object sender, InfoEventArgs<int> e) { if (e.info == 0) { if (turn.targets.Count > 0) owner.ChangeState<PerformAbilityState> (); } else { owner.ChangeState<AbilityTargetState>(); } }
protected override void OnMove(object sender, InfoEventArgs<Point> e) { if (ar.directionOriented) { ChangeDirection (e.info); } else { SelectTile(e.info + pos); RefreshSecondaryStatPanel(pos); } }
protected override void OnFire(object sender, InfoEventArgs<int> e) { if (e.info == 0) { if(ar.directionOriented || tiles.Contains(board.GetTile(pos))) owner.ChangeState<ConfirmAbilityTargetState>(); } else { owner.ChangeState<CategorySelectionState>(); } }
protected override void OnMove(object sender, InfoEventArgs<Point> e) { if (visible == false) return; if (e.info.x > 0 || e.info.y < 0) Next (); else Previous (); }
public static int ModifiedStat(this Unit unit, Stats type) { if (statCheckEvent != null) { InfoEventArgs<int> e = new InfoEventArgs<int>( unit.BaseStat(type) ); statCheckEvent(unit, e); return e.info; } return unit.BaseStat(type); }
protected override void OnFire(object sender, InfoEventArgs<int> e) { switch (e.info) { case 0: owner.ChangeState<PerformAbilityState>(); break; case 1: owner.ChangeState<AbilityTargetState>(); break; } }
protected override void OnFire(object sender, InfoEventArgs<int> e) { switch (e.info) { case 0: GetTargets(); break; case 1: owner.ChangeState<AbilitySelectionState>(); break; } }
protected override void OnFire(object sender, InfoEventArgs<int> e) { switch (e.info) { case 0: owner.CompletedTurn(); break; case 1: current.Dir = startDir; owner.ChangeState<CommandSelectionState>(); break; } }
protected override void OnFire(object sender, InfoEventArgs<int> e) { switch (e.info) { case 0: if (tiles.Contains(tile)) owner.ChangeState<MoveSequenceState>(); break; case 1: owner.ChangeState<CommandSelectionState>(); break; } }
protected override void OnFire(object sender, InfoEventArgs<int> e) { switch (e.info) { case 0: owner.ChangeState<SelectUnitState>(); break; case 1: turn.actor.dir = startDir; turn.actor.Match(); owner.ChangeState<CommandSelectionState>(); break; } }
private static void ListSaving(object sender, InfoEventArgs e) { if (e != null && e.Info != null && e.Info.ObjectState == MetaObjectState.Modified) { if (e.Info.Properties["Title"].IsChanged || e.Info.Properties["Description"].IsChanged) { SystemEvents.AddSystemEvents(SystemEventTypes.List_Updated_GeneralInfo, (int)e.Info.PrimaryKeyId.Value); } if (e.Info.Properties["Status"].IsChanged) { SystemEvents.AddSystemEvents(SystemEventTypes.List_Updated_Status, (int)e.Info.PrimaryKeyId.Value); } } }
void OnMenuSelection(object sender, InfoEventArgs<int> e) { switch (e.info) { case 0: owner.ChangeState<MoveTargetState>(); break; case 1: owner.ChangeState<CategorySelectionState>(); break; case 2: owner.ChangeState<EndFacingState>(); break; } }
protected override void OnFire(object sender, InfoEventArgs<int> e) { if (visible == false) return; switch (e.info) { case 0: if (selectEvent != null) selectEvent(this, new InfoEventArgs<int>(selection)); break; case 1: if (cancelEvent != null) cancelEvent(this, EventArgs.Empty); break; } }
void HandlefireEvent (object sender, InfoEventArgs<int> e) { switch (e.info) { case(0): _ray = Camera.main.ScreenPointToRay (Input.mousePosition); if (Physics.Raycast (_ray, out _hit)) { Debug.Log ("Hit"); if (_hit.transform.tag == "Ground") { _isTargetSet = true; _target = _hit.point; } } break; } }
protected override void OnMove(object sender, InfoEventArgs<Point> e) { SelectTile(e.info + pos); }
protected virtual void OnMove(object sender, InfoEventArgs<Point> e) { }
protected override void OnFire(object sender, InfoEventArgs<int> e) { base.OnFire (sender, e); conversationController.Next(); }
protected override void OnMove(object sender, InfoEventArgs <Point> e) { turn.actor.dir = e.info.GetDirection(); turn.actor.Match(); owner.facingIndicator.SetDirection(turn.actor.dir); }
protected override void MoveButton(object sender, InfoEventArgs <Point> e) { SelectTile(e.info + pos); RefreshPrimaryStatPanel(pos); }
/** *<summary> * Responds to <see cref="EndTurnButtonControl.endTurnButtonPressedEvent"/> * Updates the stored turnqueue to the next turn * Calls a general EndTurnEvent *</summary> */ private void OnEndTurnButtonPressedEvent(object sender, InfoEventArgs <bool> e) { queue.endTurn(); activeEntity = queue.activeEntity; endTurnEvent(this, new InfoEventArgs <EntityModel>(queue.activeEntity)); }
/// <summary> /// Move the selected tile on move /// </summary> /// <param name="sender">Sender of the event</param> /// <param name="eventInfos">Event informations</param> protected override void OnMove(object sender, InfoEventArgs <Point> eventInfos) { this.SelectTile(eventInfos.info + this.pos); }
/// <summary> /// Вызывается во время прихода информации с сервиса авторизации. /// </summary> /// <param name="sender"></param> /// <param name="e"></param> void AuthServiceInfoStatusChanged(object sender, InfoEventArgs e) { SaveInvoke(() => _authModel.ErrorText = e.InfoText); }
protected override void OnCancel(object sender, InfoEventArgs <int> e) { owner.ChangeState <ActionSelectionState>(); }
/// <summary> /// Show the shape description in the lower part of the control /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void ShowDescription(object sender, InfoEventArgs e) { this.DescriptionLabel.Text = e.Message; }
/// <summary> /// <para>Evento de movimiento</para> /// </summary> /// <param name="sender"></param> /// <param name="e"></param> public override void OnMove(object sender, InfoEventArgs <Punto> e) // Evento de movimiento { // Seleccionar el area y actualizar el panel de info SeleccionarArea(e.info + Pos); ActualizarPanelInfoUnidad(Pos); }
protected virtual void OnMove(object sender, InfoEventArgs <Vector2> e) { }
/// <summary> /// <para>Cuando se mueve</para> /// </summary> /// <param name="sender"></param> /// <param name="e"></param> public override void OnMove(object sender, InfoEventArgs <Punto> e) // Cuando se mueve { SeleccionarArea(e.info + Pos); ActualizarPanelInfoUnidad(Pos); }
protected override void OnMove(object sender, InfoEventArgs <Point> e) { SelectTile(e.Info + Position); }
protected override void OnMove(object sender, InfoEventArgs<Point> e) { owner.MoveCursor(e.info); attackerPanel.ShowStats(tile.unit, heroes.Contains(tile.unit)); }
protected override void OnMove(object sender, InfoEventArgs <Point> e) { SelectTile(e.info + pos); }
protected override void OnMove(object sender, InfoEventArgs <Vector2> e) { }
protected virtual void OnMove(object sender, InfoEventArgs <Point> e) { }
private void OnMoveEvent(object sender, InfoEventArgs <Point> e) { Debug.Log("Move " + e.info); }
protected override void OnPressMove(object sender, InfoEventArgs <Vector2> e) { //Disable while eating }
protected override void OnTurnPass(object sender, InfoEventArgs <int> e) { owner.ChangeState <SelectUnitState>(); }
void OnKeyEvent(object sender, InfoEventArgs <KeyCode> e) { Debug.Log("key " + e.info); }
void phone_InfoEventReceived(object sender, InfoEventArgs args) { Trace.WriteLine("Info Event Received " + args.info, "Info"); ; }
protected override void OnFire(object sender, InfoEventArgs<int> e) { if (e.info == 0) owner.ChangeState<CommandSelectionState>(); }
protected virtual void OnFire(object sender, InfoEventArgs <int> e) { }
protected virtual void SendMsg(InfoEventArgs e) => Message?.Invoke(this, e);
protected override void OnFire(object sender, InfoEventArgs <int> e) { base.OnFire(sender, e); conversationController.Next(); }
protected virtual void OnZoom(object sender, InfoEventArgs <int> e) { owner.cameraRig.CameraIndex -= e.info; }
protected virtual void OnFire(object sender, InfoEventArgs<int> e) { }
protected virtual void OnEscape(object sender, InfoEventArgs <string> e) { TogglePauseMenu(); }
private void MapControlOnHover(object sender, InfoEventArgs e) { FeatureInfo.Text = e.Feature == null ? "" : $"Hover Info:{Environment.NewLine}{e.Feature.ToDisplayText()}"; }
void OnMoveEvent(object sender, InfoEventArgs <Point> e) { Debug.Log("Move " + e.info.ToString()); }
private void OnFishDeathEvent(object sender, InfoEventArgs<int> e) { _score += e.info; }
public void Info(Talker talker, dynamic caller, InfoEventArgs info) { }
private void OnFishDeathEvent(object sender, InfoEventArgs<int> e) { textField.text = ScoreManager.score.ToString(); }
protected void OnAbilitySelected(object sender, InfoEventArgs <int> e) { abilityMenuPanelController.SetSelection(e.info); turn.ability = abilityList.GetAbility(abilityMenuPanelController.selection); owner.ChangeState <AbilityTargetState>(); }
protected override void OnMove(object sender, InfoEventArgs<Point> e) { SelectTile (e.info + pos); RefreshPrimaryStatPanel (pos); }
private void OnFireEvent(object sender, InfoEventArgs <int> e) { Debug.Log("Fire " + e.info); }
private void OnFishDeathEvent(object sender, InfoEventArgs <int> e) { _score += e.info; }
void OnMenuSelection(object sender, InfoEventArgs<int> e) { owner.skillSet = owner.current.capability[e.info]; owner.ChangeState<AbilitySelectionState>(); }