示例#1
0
 private static void UpdateRecipesFromSkills(InfoBuilder info, TechTreeSimData data)
 {
     while (data.SkillsToEvaluate.Any())
     {
         var skill = data.SkillsToEvaluate.Dequeue();
         data.CurSkills.Add(skill);
         info.AppendLineLocStr("Adding Skill: " + skill.Name);
         foreach (var recipe in RecipeFamily.GetRecipesBySkill(skill))
         {
             data.UnusableRecipes.AddRange(recipe.Recipes);
         }
         UpdateRecipes(info, data);
     }
 }
示例#2
0
        private static void UpdateRecipes(InfoBuilder info, TechTreeSimData data)
        {
            var numRemoved = 1;

            while (numRemoved != 0)
            {
                numRemoved = 0;
                var toRemove = new List <Recipe>();
                foreach (var recipe in data.UnusableRecipes)
                {
                    if (data.CraftableItems.ContainsAll(recipe.Items.Select(x => x.Item.Type)))
                    {
                        toRemove.Add(recipe);
                    }
                    else if (recipe.Ingredients.All(data.HasIngredient) &&
                             CraftingComponent.TablesForRecipe(recipe.Family.GetType()).Intersect(data.CraftingTables).Any())
                    {
                        foreach (var product in recipe.Items.Select(x => x.Item))
                        {
                            data.AddItem(product.Type);
                            info.AppendLineLocStr(" - New Craftable Items: " + product);
                            if (product is WorldObjectItem)
                            {
                                data.CraftingTables.AddUnique((product as WorldObjectItem).WorldObjectType); //will need to specify power items
                            }
                            if (product is SkillBook)
                            {
                                data.AddSkill((product as SkillBook).Skill.Type);
                            }
                        }
                        toRemove.Add(recipe);
                        numRemoved++;
                    }
                }
                toRemove.ForEach(x =>
                {
                    data.UnusableRecipes.Remove(x);
                    data.CurRecipes.Add(x);
                });
            }
        }
示例#3
0
        public static void TechTreeSimulation(User user)
        {
            var info = new InfoBuilder();
            var data = new TechTreeSimData();

            info.AppendLineLocStr("Starting Tech Tree Sim");

            info.AppendLineLocStr("Getting Starting Skills...");
            var introSkills = PlayerDefaults.GetDefaultSkills().ToList();

            introSkills.ForEach(x => data.AddSkill(x));

            info.AppendLineLocStr("Getting Initial Tables...");
            data.CraftingTables.Add(typeof(CampsiteObject));

            info.AppendLineLocStr("Getting Recipes with No Skills...");
            data.UnusableRecipes.AddRange(RecipeFamily.AllRecipes.SelectMany(x => x.Recipes).Where(x => !x.Family.RequiredSkills.Any() && x.Ingredients.Any()));

            info.AppendLineLocStr("Getting World Resources...");
            //manually defined for now since theres no easy way of checking for these
            data.AddItems(new List <Type>
            {
                typeof(DirtItem),
                typeof(SandItem),
                typeof(IronOreItem),
                typeof(CopperOreItem),
                typeof(GoldOreItem),
                typeof(CoalItem),
                typeof(ClayItem)
            });

            // Add all items with "Rock" tag
            data.AddItems(TagManager.TagToTypes[TagManager.Tag("Rock")]);

            info.AppendLineLocStr("Getting Species Resources...");
            var resourceless = new List <Species>();

            EcoSim.AllSpecies.ForEach(x =>
            {
                var speciesInfo = new InfoBuilder();
                AddNewResources(speciesInfo, x.ResourceList.Select(x => x.ResourceType), data);
                if (x is TreeSpecies treeSpecies)
                {
                    AddNewResources(speciesInfo, treeSpecies.TrunkResources.Keys, data);
                    AddNewResources(speciesInfo, treeSpecies.DebrisResources.Keys, data);
                }

                if (speciesInfo.IsEmpty)
                {
                    resourceless.Add(x);
                    speciesInfo.AppendLineLocStr("No resources");
                }

                info.AddSectionLoc($"Adding Species: {x.DisplayName}", speciesInfo);
            });

            info.AppendLine();
            info.AppendLineLocStr("Simulating...");
            info.AppendLine();

            UpdateRecipes(info, data);
            UpdateRecipesFromSkills(info, data);
            info.AppendLine();
            info.AppendLineLocStr("Tech Tree Sim Complete");
            ChatManager.SendChat(CheckStatus(info, data) ? "Tech Tree Complete" : "Tech Tree Failed, check the TechTreeSimulation.txt for more information.", user); //get issues with complete

            //PLANT DATA
            info.AppendLineLocStr("Plants Missing Resources");
            info.AppendLine(Localizer.NotLocalizedStr(string.Join(",", resourceless)));

            //CRAFTABLES
            var uncraftableAccessed = new InfoBuilder();

            foreach (var recipe in data.UnusableRecipes)
            {
                var recipeInfo = new InfoBuilder();
                ReportMissingIngredients(recipeInfo, recipe, data);

                if (!CraftingComponent.TablesForRecipe(recipe.Family.GetType()).Intersect(data.CraftingTables).Any())
                {
                    recipeInfo.AppendLineLocStr("- missing crafting table");
                }
                uncraftableAccessed.AddSection(recipe.DisplayName, recipeInfo);
            }
            info.AppendLine();
            info.AddSectionLocStr("Uncraftable Accessed", uncraftableAccessed);

            var uncraftableUnaccessed = new InfoBuilder();

            foreach (var recipe in RecipeFamily.AllRecipes.SelectMany(x => x.Recipes).Except(data.CurRecipes))
            {
                var recipeInfo        = new InfoBuilder();
                var missingSkillsInfo = new InfoBuilder();
                foreach (var skill in recipe.Family.RequiredSkills)
                {
                    if (!data.CurSkills.Contains(skill.SkillType))
                    {
                        missingSkillsInfo.AppendLine(skill.SkillItem.DisplayName);
                    }
                }
                recipeInfo.AddSectionLocStr("- missing skills:", missingSkillsInfo);

                ReportMissingIngredients(recipeInfo, recipe, data);

                // notify about missing crafting table
                if (!CraftingComponent.TablesForRecipe(recipe.Family.GetType()).Intersect(data.CraftingTables).Any())
                {
                    recipeInfo.AppendLineLocStr("- missing crafting table");
                }

                uncraftableUnaccessed.AddSection(recipe.DisplayName, recipeInfo);
            }
            info.AppendLine();
            info.AddSectionLocStr("Uncraftable Unaccessed", uncraftableUnaccessed);

            //ALL UNOBTAINABLE ITEMS
            info.AppendLine();
            info.AppendLineLocStr("Unobtainable Items");
            foreach (var item in Item.AllItems
                     .Where(x => !(x is Skill) && !(x is ActionbarItem) && !(x is SkillScroll) && !x.Hidden)
                     .Select(x => x.Type)
                     .Except(data.CraftableItems))
            {
                info.AppendLineLocStr("  " + item.Name);
            }

            using var sw = new StreamWriter("TechTreeSimulation.txt");
            sw.Write(info.ToLocString());
        }