// Update is called once per frame public void Update() { if (downTime > 0) { // Control Info Bar pressTime = Time.time - downTime; breakBar.SetBarValue(pressTime * (100 / maxPressTime)); // We're passing percentage if (pressTime >= maxPressTime) { stopSpeedingUp(); } } }
public void Update() { // Control Info Bar if (0 != downTime) { pressTime = Time.time - downTime; fireForceBar.SetBarValue(pressTime * (100 / maxPressTime)); // We're passing percentage // Release key, fire bullet if (pressTime >= maxPressTime) { shoot(); } } }