void Awake() { if (instance) { DestroyImmediate(gameObject); return; } instance = this; DontDestroyOnLoad(gameObject); }
public object Callback([FromQuery] AuthResponse authResponse) { _logger.LogInformation("code:" + authResponse.Code + " " + "state:" + authResponse.State); BaseResponse <TokenResponse> tokenResponse = _oauth.GetAccessToken(authResponse.Code); if (!tokenResponse.IsSuccess()) { _context.Response.StatusCode = StatusCodes.Status401Unauthorized; return(StringResponse.Create(40100, "failed to get token")); } BaseResponse <ValidateResponse> validateResponse = _oauth.Validate(tokenResponse.Data?.AccessToken); if (!validateResponse.IsSuccess()) { _context.Response.StatusCode = StatusCodes.Status401Unauthorized; return(StringResponse.Create(40100, "invalid token")); } return(InfoAPI.GetInstance().GetStudentInfo(validateResponse.Data?.AccessToken)); }