// Use this for initialization void Start() { _move = GetComponent <CharacterController>(); _map.RegisterPropagator(this); _map.GetMovementLimits(out _bottomLeft, out _topRight); InvokeRepeating("ChooseNewDestination", 0.001f, 3.0f); }
// Use this for initialization void Start() { //_move = GetComponent<CharacterController>(); //print(GameObject.FindGameObjectWithTag("InfluenceMapControl")); _map = GameObject.FindGameObjectWithTag("InfluenceMapControl").GetComponent <InfluenceMapControl>(); _map.RegisterPropagator(this); _map.GetMovementLimits(out _bottomLeft, out _topRight); //InvokeRepeating("ChooseNewDestination", 0.001f, 3.0f); }