public override void addInfliction(Infliction infliction) { if(IPfsm.currentState.GetType() != typeof(IciclePenguinSleepState)) base.addInfliction(infliction); }
public virtual void addInfliction(Infliction infliction) { health.addInfliction(infliction); }
public void addInfliction(Infliction infliction) { inflictions.Add(infliction); }
public override void addInfliction(Infliction infliction) { base.addInfliction(infliction); hit = true; }